AR Camera Lite — AR Engine — Gyroscope & Accelerometer — Augmented Reality

$9
Publisher Makaka Games
File size 3.70MB
Number of files 123
Latest version 5
Latest release date 2024-02-23 06:45:14
First release date 2021-03-29 02:02:13
Supported Unity versions 2018.4.2 or higher

AR Camera Lite uses Back/Rear Camera & Motion Sensor (Gyroscope or Accelerometer) on the player's mobile device to display 2D or 3D objects as though they were in the real world. AR Safety First.


Fast, Markerless, Pseudo Augmented Reality.


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👉 Features


Bring the enchanting Power of Augmented Reality into your amazing Game or App:


  • Covering a Wide Range of Mobile Devices. Such pseudo AR can work on low-budget smartphones.
  • No using of other AR Engines like AR Foundation (ARCore, ARKit), Vuforia...
  • Auto Rotation: Portrait, Landscape.
  • Auto Selection of Sensor: Gyroscope, Accelerometer.
  • Gyroscope Mode: same AR like in the Pokemon GO game (AR mode, not AR+): 3DoF — it can track rotational motion but not translational.
  • Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis.
  • Instant Launch after granting the camera permission: no need to scan the environment, because there is no surface/plane detection.
  • Quick Testing in Unity Editor without Smartphone through the Right Mouse Button & WASDQE keys.
  • Real-Time AR Shadows.

Read more: Top AR Engines for Unity.


🍏 Package Contains


  • Demo with Cubes & AR Shadows (docs): shader is included.
  • Menu Scene with AR Safety Tutorial.
  • Permission Scene with Camera Permission Request using free Native Camera.
  • Loading Screen to switch scenes seamlessly.

👉 Gyroscope vs. Accelerometer


90% of all mobile devices have an accelerometer and video camera but only 40% have a gyroscope.


If the user's smartphone has a Gyroscope, then it will be used for camera motion first. Otherwise, an Accelerometer will be used, because it has less accuracy & stability than a Gyroscope in the case of AR.


Limitations


Hardware nuances of the gyroscope & accelerometer (asset code does not affect it):


  • Different devices have different sensors, and therefore different deviations and drifts.
  • Drift is natural for mobile sensors.

📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contains all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best. Response time can be up to 5 business days.

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