Publisher | Thijs Versfelt |
---|---|
File size | 15.17MB |
Number of files | 62 |
Latest version | 1 |
Latest release date | 2020-09-08 06:50:15 |
First release date | 2020-09-08 06:50:15 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/99891221-97f5-4d68-a214-0e05807399ca_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c72b3e5c-866a-418a-a104-fc51b4996cdb_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/da3cac9b-500d-4d8e-b0f7-6299efac07bd_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ecb4f0c6-d1d2-4f4a-add9-3c20681bf56a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/82a7f91f-67af-4c78-b09d-9b328b08d6f9_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a32025c2-65a9-4d09-ba16-019652f28c52_scaled.jpg)
A common technique for texturing large planes is to periodically tile a single texture, which often results in noticeable and distracting periodic patterns. The Aperiodic Tiling plugin contains a Unity surface shader that removes these noticeable tiling patterns by implementing a state-of-art stochastic tiling system as introduced in the paper by Cohen et al.
Features
• Pattern generator to generate random tilings• Normal mapping support
• Adjustable Level-of-Detail (LOD)
• Demo scene
• Three example tilesets (basic, flowers and rocks)
• Easy to use interface
• Clean, well-documented code