Publisher | Poison Tip Games |
---|---|
File size | 1.84MB |
Number of files | 21 |
Latest version | 1.0.0 |
Latest release date | 2014-06-17 12:37:28 |
First release date | 2014-06-17 12:37:28 |
Supported Unity versions | 2018.4.2 or higher |
Having trouble getting sprites to work well with Mecanim? Yeah, us too. That's why we're releasing Anti-Mecanim 2D Sprite Animator!
This script will do wonders for you if you're using sprite sheets or atlases that consist of hand-drawn procedurally generated frames. Anti-Mecanim 2D Sprite Animator will allow you bypass Mecanim entirely and trigger animations from your code! This way you don't have to set up Mecanim logic to match your code logic (which is one more point of failure that you don't really need). It utilizes Unity's SpriteEditor, so you can slice up the frames however you wish. Just drop the desired sprites onto the desired frames and boom - animation!
This system allows you to loop animations, play different animations at different speeds, use different numbers of frames per animation, and you also have the abiltiy to change any of these values at run-time. Want to see what an animation looks like at different speeds? Just hit play and change the Frame Duration value while you watch your animation play. Want to see what an animation looks like with a different order of frames? No problem! Just drag and drop the frames in which ever order you'd like! Want to trigger an animation event on a particular frame? Easy! We left in some code stubs so you know where to look to get started!
The scripts are heavily commented and documentation is supplied. Plus, it comes with a super-gross Mudman character as an example! We're here to support you, so send us an email if there's anything you have questions on!
Would you like to see what it looks like in action? Try this out: Sprite Animator Web Demo
This script will do wonders for you if you're using sprite sheets or atlases that consist of hand-drawn procedurally generated frames. Anti-Mecanim 2D Sprite Animator will allow you bypass Mecanim entirely and trigger animations from your code! This way you don't have to set up Mecanim logic to match your code logic (which is one more point of failure that you don't really need). It utilizes Unity's SpriteEditor, so you can slice up the frames however you wish. Just drop the desired sprites onto the desired frames and boom - animation!
This system allows you to loop animations, play different animations at different speeds, use different numbers of frames per animation, and you also have the abiltiy to change any of these values at run-time. Want to see what an animation looks like at different speeds? Just hit play and change the Frame Duration value while you watch your animation play. Want to see what an animation looks like with a different order of frames? No problem! Just drag and drop the frames in which ever order you'd like! Want to trigger an animation event on a particular frame? Easy! We left in some code stubs so you know where to look to get started!
The scripts are heavily commented and documentation is supplied. Plus, it comes with a super-gross Mudman character as an example! We're here to support you, so send us an email if there's anything you have questions on!
Would you like to see what it looks like in action? Try this out: Sprite Animator Web Demo