Publisher | Rinen Productions |
---|---|
File size | 1.19MB |
Number of files | 70 |
Latest version | 1 |
Latest release date | 2020-02-07 06:44:10 |
First release date | 2020-01-08 07:24:11 |
Supported Unity versions | 2018.4.2 or higher |
Animator Sprite Swap System allows users to reuse their existing editor animation assets for objects that share the animation system structure but differ in sprite data, by overriding the sprites set by the animator during runtime with sprites from user-specified sources.
Why use the Animator Sprite Swap System?
• You will be able to share the same Animator Controller and Animation Clip assets for a variety of different animated objects, without having to remake the animation assets for each animated character
• If you are making multi-directional animations, you will no longer have to set up 4 - 8 different Animation Clips per animation for each of the character facing directions
• You will be able to change between different spritesheets during runtime with ease
Why use the Animator Sprite Swap System?
• You will be able to share the same Animator Controller and Animation Clip assets for a variety of different animated objects, without having to remake the animation assets for each animated character
• If you are making multi-directional animations, you will no longer have to set up 4 - 8 different Animation Clips per animation for each of the character facing directions
• You will be able to change between different spritesheets during runtime with ease