Publisher | Pablo Huaxteco |
---|---|
File size | 342.72kB |
Number of files | 95 |
Latest version | 2.0.0 |
Latest release date | 2025-02-27 02:52:13 |
First release date | 2025-02-27 02:52:13 |
Supported Unity versions | 2018.4.2 or higher |
This tool is an extended version of the original, available at: https://github.com/brunomikoski/Animation-Sequencer
Features
- Allow you to create a complex sequence of Tweens/Actions and play on Editor Mode!
- User Friendly interface with a lot of customization
- Easy to extend with project specific actions
- Chain sequences and control entire animated windows with a single interface
- Searchable actions allowing fast interactions and updates
- Can be used for any type of Objects, UI or anything you want!
Built in Steps
- Tween Target
- Audio Source (Only works in Runtime): Volume, Pitch.
- Camera: Color, Field Of View, Orthographic Size.
- Canvas Group: Fade (Alpha).
- Graphic: Color, Fade (Alpha), Texture Offset (Only works in Runtime),
Texture Scale (Only works in Runtime).
- Image: Fill Amount.
- Light: Color, Intensity.
- Rect Transform: Anchored Position, Path, Size Delta.
- Renderer (Only works in Runtime): Texture Offset, Texture Scale.
- Slider: Value.
- SpriteRenderer: Color.
- Text: Text, Counter.
- TMP_Text (TextMeshPro Support): Text.
- Transform: LookAt 2D, LookAt, Path, Position, Path,
Punch (Position/Rotation/Scale), Rotation, Scale,
Shake (Position/Rotation/Scale).
- Block Raycasts (Canvas Group)
- Invoke Callback
- Play Particles
- Play Sequence
- Set Game Object Active
- Wait for Interval