Animation Recorder

$34
Publisher DevEloop Team
File size 17.13MB
Number of files 57
Latest version 1.1.0
Latest release date 2024-10-28 04:59:02
First release date 2024-06-05 08:43:13
Supported Unity versions 2018.4.2 or higher

This plugin allows you to capture the skeletal movements of a model in real-time and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.


There are following ways to save captured movements:

  • serialize into JSON
  • create Animation Clip
  • export to FBX (on Windows platform)

Primary Use Cases

  • Combine Animations: Merge several animations into a single one.
  • Create Animation Packs: Develop new animations or static pose packs.
  • VR Body Tracking: Generate animations from body tracking in VR applications.
  • Debugging Tool: Debug in-game movements effectively.

Getting Started

  1. Open and run an Assets/DevEloop/AnimationRecorder/Scenes/AnimationRecorderSampleScene.unity sample scene.
  2. Press Start Capturing button.
  3. Move a character on the scene.
  4. Press Stop Capturing button. The animation is serialized into JSON and Animation Clip is cretaed.
  5. Press Play Animation button to animate another character with this animation.
  6. Press Export button to save animation as FBX. The animation is saved to Assets/DevEloop/AnimationRecorder/RecordedAnimations/unity_recorded_animation.fbx

Support


If you have any questions or concerns, please feel free to contact us at [[email protected]]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.

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