Publisher | DevEloop Team |
---|---|
File size | 17.13MB |
Number of files | 57 |
Latest version | 1.1.0 |
Latest release date | 2024-10-28 04:59:02 |
First release date | 2024-06-05 08:43:13 |
Supported Unity versions | 2018.4.2 or higher |
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This plugin allows you to capture the skeletal movements of a model in real-time and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.
There are following ways to save captured movements:
- serialize into JSON
- create Animation Clip
- export to FBX (on Windows platform)
Primary Use Cases
- Combine Animations: Merge several animations into a single one.
- Create Animation Packs: Develop new animations or static pose packs.
- VR Body Tracking: Generate animations from body tracking in VR applications.
- Debugging Tool: Debug in-game movements effectively.
Getting Started
- Open and run an Assets/DevEloop/AnimationRecorder/Scenes/AnimationRecorderSampleScene.unity sample scene.
- Press Start Capturing button.
- Move a character on the scene.
- Press Stop Capturing button. The animation is serialized into JSON and Animation Clip is cretaed.
- Press Play Animation button to animate another character with this animation.
- Press Export button to save animation as FBX. The animation is saved to Assets/DevEloop/AnimationRecorder/RecordedAnimations/unity_recorded_animation.fbx
Support
If you have any questions or concerns, please feel free to contact us at [[email protected]]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.