Publisher | chenjd |
---|---|
File size | 7.56MB |
Number of files | 40 |
Latest version | 1.1.0 |
Latest release date | 2022-06-30 04:57:10 |
First release date | 2020-12-04 10:38:15 |
Supported Unity versions | 2018.4.2 or higher |
Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very
happy :-).
Recently I added support for Unity 2020, so it can be used from Unity 5.x to Unity 2020.
And I created a video tutorial to demonstrate how to use it. If you want to know more about the implementation behind it, you can read this article I wrote.
Features:
✓Support Shadows.
✓Using the animation map to modify the position of vertices of your characters at runtime to avoid a lot of cost of skin calculation.
✓Using GPU Instancing to reduce the number of draw calls, only 20 draw calls are needed to render 10,000 cats playing idle actions in the demo scene.
✓Support AR Foundation.
✓Support URP(SRP Batcher)only 7 draw calls are needed to render 10,000 cats playing idle actions in the demo scene.
The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very
happy :-).
Recently I added support for Unity 2020, so it can be used from Unity 5.x to Unity 2020.
And I created a video tutorial to demonstrate how to use it. If you want to know more about the implementation behind it, you can read this article I wrote.
Features:
✓Support Shadows.
✓Using the animation map to modify the position of vertices of your characters at runtime to avoid a lot of cost of skin calculation.
✓Using GPU Instancing to reduce the number of draw calls, only 20 draw calls are needed to render 10,000 cats playing idle actions in the demo scene.
✓Support AR Foundation.
✓Support URP(SRP Batcher)only 7 draw calls are needed to render 10,000 cats playing idle actions in the demo scene.