Publisher | Iphigenia Pixels |
---|---|
File size | 1.43MB |
Number of files | 1265 |
Latest version | 1 |
Latest release date | 2017-01-13 09:26:34 |
First release date | 2016-04-12 04:12:27 |
Supported Unity versions | 2018.4.2 or higher |
A not-so-generic, but still pretty generic Fully Animated 2D Monster Pack for your game!
What do we have here? In this pack you get 10 unique monster and 30 color variants! Stored in sheets, transparent background, 4 different size. Original size is 16x16.
Each monster have the following animations:
- idle
- walk
- attack
- getting hit (aka. hurt)
- death
Note that for some monsters the idle and walk is the same animation (flying or floating monsters), for some there is separately an idle and a walk animation.
Also, there are two floating monsters that come with a bonus attack animation, which is a bit different than the others. Just a nice bonus for you! Some effect animations are also included, which you can combine with the attack animations for more impact.
You also get preview GIF animations, and the originals in GAL (GraphicsGale file).
If you are looking for an animation example, you can see some here:
https://iphigeniapixels.tumblr.com/
For what kind of game is this pack good for? It's perfect for roguelike rpg's, classic rpg (the one's with battle screens), and also for platform or other similar games. The reason behind this is that the monsters are drawn only form the side. So you can use them anywhere where this is not a problem, and this even becomes an advantage!
So not only do you have a 40-monster-package with animations, you don't limit yourself to one game gender. Were you developing a classic RPG, but got tired or lost interest? Try a rogue-like rpg, platform, and you already got some monster asset!
For this reason this pack is great if you're still exploring, experimenting, or learning how to program a game. You can use these monsters with or without animations, adding effects on a new layer, giving them some extra rules and so on.
This pack is suitable for practicing and finishing games, especially if you don't want to stick with slimes, zombies and skeletons!