Publisher | MalberS Animations |
---|---|
File size | 67.46MB |
Number of files | 2276 |
Latest version | 1.4.7 |
Latest release date | 2024-11-20 01:46:15 |
First release date | 2019-08-15 06:16:11 |
Supported Unity versions | 2018.4.2 or higher |
MANUAL | INTEGRATIONS | FORUM | DEMO
⭐IMPORTANT⭐
This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don't have to buy AC
⭐Upgrading⭐
If you have trouble upgrading or any script is causing errors, remove the "MalbersAnimations/Common/" folder and reimport the asset again.
Animal Controller(AC) is an animation framework controller, root-motion or In Place, for any creature or HUMANOID character.
AC is the base controller for all my Assets, but you can use it with any other creature in the Assetstore.
Based on Scriptable Architecture, the asset uses modular features that you can add or remove to best fit your projects.
There're over 100 tools that will help you achieve any situation without having to write a line of code.
It was built from the ground up with over 4 years of experience to make all my assets shine even more with a smooth and modular controller.
AC is based on States, Modes, and Stances.
- States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, Death, etc.
- Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc.
- Stances like crouched, wounded, sneak.
States are the animations that contain certain Logic and they cannot overlap each other (Ex: You cannot swim and fly at the same time).
Modes are the animations that be used while a state Animation is playing (Ex: Attack while flying or running or get hit while falling or swimming).
Stances are animations that change the way states look. (E.g. You can walk wounded, or crouched, or can do a happy walk)
Combining all these features you can create a cohesive character controller, to use as a player or NPC.