Publisher | Rooted Man |
---|---|
File size | 612.53kB |
Number of files | 30 |
Latest version | 1 |
Latest release date | 2020-12-17 09:04:12 |
First release date | 2020-12-17 09:04:12 |
Supported Unity versions | 2018.4.2 or higher |
Why use Anim | FX Preview?
Unity has a great Particle System but it cannot preview both an animation and particles simultaneously.
This means you have to guess where & when your fx should play. This process often takes time, involves coming in & out of playmode and is just never precise.
Anim | FX Preview solves this problem: you can easily preview, move, edit, and synchronize your particles to your animation while it's previewing!
This removes the technical hurdles and focusses your attention on what's important: making the best fx for your animations!
Presentation Video
| Forum Thread
Compatible Unity versions:
Full support for Unity 2019.2+ (or newer)
Beware: versions prior to Unity 2019.2 are not supported!
Features
✔️Play your animations & FX together in editor mode!
✔️So intuitive, you don't need to learn it:
Only 1 simple & intuitive component.
✔️Quick:
Add component, drag object, preview.
✔️Focussed:
Many assets try to do too much. The entire focus of Anim | FX Preview is to be a great previewer and allow you to focus on what matters: creating your animations and your fx painlessly.
✔️Efficient & Lightweight:
• The preview component's data is stripped from your built game.
• Playback your animations again later easily: Your preview is kept on your object with your desired settings.
• No Resources folder and 0 bloat is added to your project.
✔️Complete:
• Works with characters & root motion, animated meshes, ... and anything with an Animator or Animation component. If it has an animation, it will preview.
• Preview as many particles as you want.
• All your animations are accessible through a popup.
• Delay and adjust the speed of your animation/fx to try out new ideas.
• Preview in the scene view or in isolated prefab mode.
✔️Precise:
• Scrub the playback to preview the animation frame by frame.
• Focus on specific timeframes by adjusting the start/end of the playback.
PDF Documentation & Source code provided.
The sample demo scene is included.
Contact: [email protected]