Amplify Sea Shader / World Creator Shader

Ereroa

(0)
$18
Publisher Ereroa
File size 214.56MB
Number of files 92
Latest version 1
Latest release date 2019-11-25 10:57:12
First release date 2019-11-25 10:57:12
Supported Unity versions 2018.4.2 or higher
Created using Amplify Shader Editor

Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide easily editable shader for other projects.

It is mobile-ready shader that simulates waves using vertex offset. (no tessellation)
It uses a plane with 625 verts (Tile or change scale depending on usage)
Using quad plane is not recommended
Require
Normal Map (Sample included)
Foam/Smoothness Map (Sample included)
Caustic Map (Optional if toggled off)

Optional
Cubemap

Features
Controllable Wave Size and Speed.
Controllable Foams and Tides
Controllable Depth and Transparency
Controllable Caustics
Cubemap Option

Also Include World Creator Shader
Splatmap based mesh terrain shader used to match terrain made in World Creator 2.
Use World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2.
Splatmap (Generated from World Creator 2) can use upto 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures.
Textures has similar properties like World Creator 2

Also Include River Shader
River shader is variant from Sea Shader which flows when applied with vertex color

Shader Model: SM3.0
Tested with Galaxy S7

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