Publisher | Ereroa |
---|---|
File size | 214.56MB |
Number of files | 92 |
Latest version | 1 |
Latest release date | 2019-11-25 10:57:12 |
First release date | 2019-11-25 10:57:12 |
Supported Unity versions | 2018.4.2 or higher |
Created using Amplify Shader Editor
Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide easily editable shader for other projects.
It is mobile-ready shader that simulates waves using vertex offset. (no tessellation)
It uses a plane with 625 verts (Tile or change scale depending on usage)
Using quad plane is not recommended
Require
Normal Map (Sample included)
Foam/Smoothness Map (Sample included)
Caustic Map (Optional if toggled off)
Optional
Cubemap
Features
Controllable Wave Size and Speed.
Controllable Foams and Tides
Controllable Depth and Transparency
Controllable Caustics
Cubemap Option
Also Include World Creator Shader
Splatmap based mesh terrain shader used to match terrain made in World Creator 2.
Use World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2.
Splatmap (Generated from World Creator 2) can use upto 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures.
Textures has similar properties like World Creator 2
Also Include River Shader
River shader is variant from Sea Shader which flows when applied with vertex color
Shader Model: SM3.0
Tested with Galaxy S7
Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide easily editable shader for other projects.
It is mobile-ready shader that simulates waves using vertex offset. (no tessellation)
It uses a plane with 625 verts (Tile or change scale depending on usage)
Using quad plane is not recommended
Require
Normal Map (Sample included)
Foam/Smoothness Map (Sample included)
Caustic Map (Optional if toggled off)
Optional
Cubemap
Features
Controllable Wave Size and Speed.
Controllable Foams and Tides
Controllable Depth and Transparency
Controllable Caustics
Cubemap Option
Also Include World Creator Shader
Splatmap based mesh terrain shader used to match terrain made in World Creator 2.
Use World Normal baked from high poly data from World Creator mixed with Normal created from World Creator 2.
Splatmap (Generated from World Creator 2) can use upto 4 Albedo/Smoothness textures similar to Unity Terrain and Normal textures.
Textures has similar properties like World Creator 2
Also Include River Shader
River shader is variant from Sea Shader which flows when applied with vertex color
Shader Model: SM3.0
Tested with Galaxy S7