Publisher | Steven Craeynest |
---|---|
File size | 128.06kB |
Number of files | 8 |
Latest version | 1 |
Latest release date | 2022-10-17 07:17:15 |
First release date | 2022-01-20 09:33:13 |
Supported Unity versions | 2018.4.2 or higher |
Calculates and renders ambient occlusion (AO) into textures for any 3D mesh.
- High quality
- Easy to use
- The AO can be baked into the albedo (diffuse) texture.
- Can bake from 1 set of UV coordinates to another set.
You can upgrade to the Worn Edges tool for more texture generation and to create all kinds of wear and tear (or even moss, snow, ...)