Publisher | Payalnick |
---|---|
File size | 0.96MB |
Number of files | 24 |
Latest version | 1 |
Latest release date | 2019-11-27 12:42:12 |
First release date | 2019-03-27 02:58:08 |
Supported Unity versions | 2018.4.2 or higher |
MazeGenerator is using for creating custom 3D maze. You can use custom wall, floor and ceiling textures to create your custom 3D maze. Maze is using backtrack algorithm.
Main functions of MazeGenerator :
More information in documentation!
Main functions of MazeGenerator :
1. Delete maze
2. Create maze new width and height
3. Set new prefab for wall, ground, ceiling, start and end walls
4. Get all impasses (cell center positions in array of Vector3)
5. Get all crossroads (cell center positions in array of Vector3)
6. Get all cell centers (cell center positions in array of Vector3)
7. Get way from start to end (cell center positions in array of Vector3)
8. Get gameObject of the start and end wall
9. 3. Create maze with seed(to create same mazes)
10. Verify the position on the wall
11. Function to create rooms with width and height(*in cells)
12. Function for get position of walls(positions in array of Vector3)
13. Function for set tunnel width
More information in documentation!