Publisher | Tag of Joy |
---|---|
File size | 1.93MB |
Number of files | 56 |
Latest version | 2 |
Latest release date | 2018-11-05 04:04:08 |
First release date | 2015-02-13 10:50:01 |
Supported Unity versions | 2018.4.2 or higher |
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Works with Unity 5 and above.
Alpha Mask is a simple component used for alpha masking, similar to Flash or Photoshop.
- Works with Unity UI (uGUI) Images and Text, Sprites, Tilemaps, Particle Systems and 3D Transparent Unlit objects.
- Supports any shader (including TextMesh Pro) by simply copying a few lines of code (thoroughly described in the documentation)!
- Supports mobile, PC and all other platforms.
- Soft, anti-aliased, gradient and semi transparent masks supported.
- All script and shader sources included!
- Extremely easy to use.
- Mask textures can be clamped horizontally/vertically.
- Easy mask positioning in the Editor.
- Supports mask moving, scaling, rotation, UV scaling, UV offset.
- Fully supports RectTransform anchors, pivots etc. for the Mask and the masked elements.
- Supports all Canvas render modes: Screen and World Space.
- Masks can be freely rotated and mapped on any direction.
- Can be used for UI or 2D games (including either Unity UI, Sprites, Tilemaps, Particle Systems or 3D Quads).
- A sample with multiple alpha masks on a single sprite included (using a RenderTexture).
- Not tested on URP or HDRP.
Ask questions or discuss the plugin here.
Alpha Mask is a simple component used for alpha masking, similar to Flash or Photoshop.
- Works with Unity UI (uGUI) Images and Text, Sprites, Tilemaps, Particle Systems and 3D Transparent Unlit objects.
- Supports any shader (including TextMesh Pro) by simply copying a few lines of code (thoroughly described in the documentation)!
- Supports mobile, PC and all other platforms.
- Soft, anti-aliased, gradient and semi transparent masks supported.
- All script and shader sources included!
- Extremely easy to use.
- Mask textures can be clamped horizontally/vertically.
- Easy mask positioning in the Editor.
- Supports mask moving, scaling, rotation, UV scaling, UV offset.
- Fully supports RectTransform anchors, pivots etc. for the Mask and the masked elements.
- Supports all Canvas render modes: Screen and World Space.
- Masks can be freely rotated and mapped on any direction.
- Can be used for UI or 2D games (including either Unity UI, Sprites, Tilemaps, Particle Systems or 3D Quads).
- A sample with multiple alpha masks on a single sprite included (using a RenderTexture).
- Not tested on URP or HDRP.
Ask questions or discuss the plugin here.