Publisher | Alek Games |
---|---|
File size | 253.23kB |
Number of files | 18 |
Latest version | 1 |
Latest release date | 2024-02-27 03:34:12 |
First release date | 2024-02-27 03:34:12 |
Supported Unity versions | 2018.4.2 or higher |
Implementing behavior switching in AI, such as utilizing ranged attacks from a distance and switching to melee combat up close, diversifies gameplay strategies, providing a more engaging and dynamic experience for players. This feature not only challenges players to adapt their tactics but also adds strategic depth, fostering a more immersive and evolving gaming environment where AI characters display adaptability akin to real-world scenarios, enriching the overall gameplay experience.
By employing behavior switching based on AI health, developers can create boss battles with distinct health stages. These health stages can be designed with varied AI behaviors, where bosses change their attack patterns, switching between faster/slower and weaker/stronger attacks as the player progresses through different health thresholds. This approach not only adds complexity and excitement to boss encounters but also allows for a more cinematic and challenging gaming experience, keeping players engaged and strategizing throughout the battle's progression.
Implemented switching methods (you can combine them):
-by health
-by distance to target
-by any value provided with code (it can be literally anything)
THIS ASSET REQUIRES ALEK AI FRAMEWORK TO WORK
*cover/icon/card/social media image do not show the actual contents of the package, the trailer video shows all modules, not just this one