Publisher | IvyMoon |
---|---|
File size | 1.04GB |
Number of files | 515 |
Latest version | 1 |
Latest release date | 2019-11-12 09:21:11 |
First release date | 2018-03-26 04:43:24 |
Supported Unity versions | 2018.4.2 or higher |
QUICK START!!
Ivy Moon Games presents a template for designing games faster with Unity. Designers will have all of the Ivy Moon assets in one place, no need to buy them all individually! Allowing designers to do less busy work when starting a new project. Happy Game Building!
Template includes:
Xbox controller + mouse and keyboard support.
Level Select - Startup Menu
Select level to play and quit game from here
Currency
Can use one value for money or a Gold/silver/copper type system.
Character Experience - Leveling
Player has ability to level up.
Pause Menu
Pause Menu that freezes up game and allows for some menu options
Map Menu
Bring up a map with zoom in and out capabilities
Inventory Menu
Can see what player is carrying on them and decide what items to be equipped.
NPCs
Characters the player can get quests from.
Destructibles
Props that can be destroyed by weapons
Weapons
Ranged and melee weapon
Enemies
Melee enemies.
Doors and Gates
Gates and doors that can be opened by an event or button press.
Game Over
When health reaches zero the player will die.
Dialogue
Text based Dialogue with buttons to advance
HDRI
4k HDR image skybox for better scene lighting
4k Textures
PBR rock and block wall.
3rd Person Camera
adjust cam distance from player with mouse wheel. Camera will auto correct when environment gets in the way of the player.
Ivy Moon Games presents a template for designing games faster with Unity. Designers will have all of the Ivy Moon assets in one place, no need to buy them all individually! Allowing designers to do less busy work when starting a new project. Happy Game Building!
Template includes:
Xbox controller + mouse and keyboard support.
Level Select - Startup Menu
Select level to play and quit game from here
Currency
Can use one value for money or a Gold/silver/copper type system.
Character Experience - Leveling
Player has ability to level up.
Pause Menu
Pause Menu that freezes up game and allows for some menu options
Map Menu
Bring up a map with zoom in and out capabilities
Inventory Menu
Can see what player is carrying on them and decide what items to be equipped.
NPCs
Characters the player can get quests from.
Destructibles
Props that can be destroyed by weapons
Weapons
Ranged and melee weapon
Enemies
Melee enemies.
Doors and Gates
Gates and doors that can be opened by an event or button press.
Game Over
When health reaches zero the player will die.
Dialogue
Text based Dialogue with buttons to advance
HDRI
4k HDR image skybox for better scene lighting
4k Textures
PBR rock and block wall.
3rd Person Camera
adjust cam distance from player with mouse wheel. Camera will auto correct when environment gets in the way of the player.