Agamotto

FREE
Publisher Red Girafe Games
File size 1.47MB
Number of files 92
Latest version 1.5.0
Latest release date 2021-01-04 09:29:16
First release date 2020-10-21 07:52:13
Supported Unity versions 2018.4.2 or higher

Agamotto is a Time Manipulating Tool for Unity.


It allows you to store your objects state, would it be recording their past or simulating their future. You can then move on the timeline and visualize their time data with ease.



Documentation | Forum | [email protected] | Twitter | Changelog



Main Components


- TimeStone : records, simulates and playback its TimeAgents list over time


- TimeAgent : the agents controlled by a TimeStone


- PathVisualizer : component made to visualize a TimeAgents path over time. Its parent class AbstractVisualizer offers the perfect base class to create your own visualizer.



Simulation supported


- Physics


- Code by a custom set of life cycle callbacks (equivalent to MonoBehaviour's Start, Update, FixedUpdate, etc.)




Natively supported data


- GameObject's active state


- Transform position / rotation / scale


- Physics (maintaining the velocity)


- Animator


- Particles


- Custom Data



Custom Editor


TimeStone component exposes a real time controller that you can use to manually make simulation, recording, manipulating the timeline.



UnityEvent


Agamotto is designed to be the most simple to use while being extendable to fit every use case.


That's why most of its functionnalities are exposed though UnityEvent.



And so much more options...


Check the documentation to see all the configurations offered by Agamotto's components.




Agamotto is delivered with its Full sources and many Demo projects




Note 1


Navigation Mesh are currently not natively supported.



Note 2


Agamotto is not a tool to slow, freeze or accelerate time in real time. It contains utility tools to freeze objects and you can playback or rewind your objects state over time at the desired speed, but you'll need to first record or simulate their state.


Agamotto is made to store and control objects state over time.


For example, if you're searching a tool to activate a bullet time... this is not the asset you're search for.



This asset uses Kenney GameAssets under

CC0 1.0 Universal (CC0 1.0)

Public Domain Dedication

see Third-Party Notices.txt file in package for details.

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