Adverty: Monetize 100% of gameplay with unobtrusive in-game ads

Adverty

(2)
FREE
Publisher Adverty
File size 46.13MB
Number of files 193
Latest version 4.0.1
Latest release date 2022-03-15 09:04:14
First release date 2020-12-17 06:08:13
Supported Unity versions 2018.4.2 or higher

Monetize 100% of gameplay with unobtrusive in-game ads


Sign up at Adverty.

Let advertising seamlessly enrich the creative design and unlock new revenue streams through entire gaming sessions without disrupting the user experience with Adverty SDK.


Drag & Drop
Trust us, getting started with Adverty is ridiculously easy, just follow our 7 step guide and you are done, it's that simple.


Lightweight SDK
We know the file size of your game is important to reach high volumes of players and installs. That is why we are laser focused on optimizing our SDK to be as tiny as it can be. After integration the app size increases by ~ 4 MB on iOS and by ~ 1 MB on Android. Our test performances with ASA Digital shows a negligible performance impact on your app. As previous game developers we are always keen on the performance of our SDK.


Monetize 100% of Playtime!
You know your app and its design best. That is why we let you choose between clickable In-Menu™ and non-clickable In-Play™ ads in your game. Depending on the gameplay and your design, you can easily use one or both of these two formats.


ImpViz™
As with any brand advertising, the viewability of the ad is very important. We’ve made it easy for our developers to ensure that the ad placements are seen by verifying viewability with our ImpViz™ feature.


Manage, track and optimize in real-time
Get in full control of your apps, track your revenue, optimize your progress and learn more through our developer portal.


Join the largest exclusive in-game ad network for mobile, PC, VR and AR creators now!


Full Documentation
Requirements:
• Officially released Unity versions 2018.4 or later
• “32-bit Display Buffer” set to true, under “Resolution and Presentation”
• Compute shader compatible devices:
◦ Windows PC with Directx 11 or 12 graphics API and Shader Model 5.0 GPU
◦ macOS and iOS using Metal graphics API
◦ Modern Open GL platforms (Open GL 4.3 for windows and Open GL ES 3.1 for Android)
◦ Vulkan for Android
◦ Preview Linux
◦ Android 5.0 (build support from Android 4.0) together with above requirements
◦ iOS 8 together with above requirements

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