Advanced Weapon Shader

$46
Publisher Delta Tech Studios
File size 359.20MB
Number of files 257
Latest version 1
Latest release date 2024-10-02 05:31:13
First release date 2024-10-02 05:31:13
Supported Unity versions 2018.4.2 or higher

Introducing the Advanced Weapon Camo Shader—a state-of-the-art, versatile shader developed for Unity, supporting both High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). This tool is crafted for game developers who aim to elevate their asset customization, allowing for the creation of complex and visually engaging camouflage patterns and effects on weapons, and extendible to other objects within the game environment.

Core Features and Functionalities:

  1. Multi-Pipeline Compatibility: Fully compatible with both HDRP and URP, ensuring seamless integration into various development workflows and project types.
  2. Material Flexibility: Supports both single and multi-material configurations, accommodating weapons and assets that vary in complexity.
  3. Advanced Texture Mapping: Includes support for Mask Maps as well as standard metallic and smoothness map sets, providing a broad range of texturing options.
  4. Detailed Layer Control:Base Layer: Establishes the fundamental visual base upon which additional effects are layered.
    CamoMask: Allows for selective application of camouflage, protecting parts of the model from being altered.
    CamoLayer: Adds the primary camouflage effect, customizable in pattern and color.
    CamoFlipbookLayer: Enables animation within the camo pattern, using multiple texture frames to create dynamic visuals.
    Environmental Effects Layers: Specific layers like Mud, Snow, Blood, and Rain not only add realism but also react to in-game environmental conditions.
  5. Extensive Customization Options:Each layer offers adjustments for UV tiling, rotation, scaling, and animation speeds.
    Color tinting capabilities across layers to match specific design requirements.
    Animation features include UV scrolling and flipbook animations, which are particularly effective in creating realistic, changing textures on the models.
  6. Dynamic Environmental Interaction: Integrated particle effects simulate interactions with water, mud, and snow, adding a layer of depth and realism to the game assets.
  7. Versatility in Application: Designed primarily for weapons, this shader's flexibility allows it to be applied to any suitable object within the game, expanding its utility across different asset types.
  8. Mapping Enhancements:Supports both UV mapping for detailed texture application and triplanar mapping for automatic texture alignment, especially on complex shapes