Advanced Animator API

$19
Publisher Jondob Games
File size 27.29MB
Number of files 335
Latest version 1
Latest release date 2023-08-14 03:52:13
First release date 2023-08-14 03:52:13
Supported Unity versions 2018.4.2 or higher

Summary:


A large collection of extensions for unity's animator that make working with unity animator far easier, more flexible with many easily extensible behaviors, such as advanced custom animator events, tags, body parts/objects control, and accessing states data like duration or time.


Description:


This package requires scripting knowledge, it is a group of collection and helper components that allow you to work with the animator, and extend its features, while you are building your game, you might come across some scenarios where the basic unity animator api to be limited, like maybe you want to access the information of a state, you want to add multiple tags at given specific points of time in a given animation, maybe you want to access for how long has the animation been running, and many other things features listed below in detail, so in short this is a scripting package, you use it while you are building your own game.


This asset is useful for any game that utilizes unity's Animator Component, in other words regardless of the game type you are building, as long as you use the Animator component, then this asset is for you, whether its an RTS, RPG, FPS, Multiplayer, Singleplayer any type of game.


Whats in the package?


🚪A massive collection of extensions that make your life when working with the animator far easier, it is super powerful, and allows you to access most information from any animator state at any point in time, you have improved animator events which do not go away even if you change clips, you have multi animator state tag where you can tag animations with specific tags and access them quickly, and events that are called from animator and you can interact with them through an inspector, or even control the activity of game objects through the animator and many more.


🚪Source code is included in the package, you can modify it however you like and integrate it into your own projects, the code is highly optimized, and very extensible, it will be very easy to extend every part of this package to suit your needs, this package is built and used for multiple projects of mine, so it is made with the intention of being reusable, easy to extend and highly performant.


What Genre

You can use this package in any genre you want, it does not matter what genre you are making or what type of game or project you are making, as long as your project uses the Animator Component, then this package is for you, and will help you save time, and make it easier to code your game, in fact this package is already battle tested, i made it as i was developing my own game Game Amira, and i figured it would be a good idea to share this with everyone, so regardlessd of what type of game you're making, whether its RTS, RPG, Mobile, Hyper Casual, Console, Desktop, Top Down, whatever it is, as long as you utilize animations and the animator component then this asset is for you, and will save you a lot of time.


Contact:

If you have any questions, feedback, or need support please reach out to us on one of the following platforms:


Email | Discord | Manual | Tutorials Playlist


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📢Warning:

It should be obvious from its name, but this package is called "Advanced Animator API" and it has components that behave and work without the need of coding, but to grasp and get into the full power of this asset, you will need some coding knowledge, you do not need to be a massive expert, the code is well written well documented and it has so many extentions that even a beginner could follow through.


Dependencies:

The asset is stand alone, it has no dependencies on any other assets, it only communicates with the unity Animator Component, and the Unity's Animator Controller, through custom code brought to you by the asset all you need to do is import, try the demos, and start developing, no dependencies other than Unity's Builtin Animator System.

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