Publisher | Grumble Labs |
---|---|
File size | 246.01MB |
Number of files | 44 |
Latest version | 1 |
Latest release date | 2016-01-07 10:51:20 |
First release date | 2016-01-07 10:51:20 |
Supported Unity versions | 2018.4.2 or higher |
The Grumble Labs Adaptive Music Player is professionally mixed and mastered collection of music (and scripting solution) that can fluidly morph between a collection of arrangements based on scripting events to evoke different emotions without breaking from the musical theme. Procedural audio in a few clicks.
- FREE
- Easy To Use - Can Be Used For A Game Jam Or Commercial Game
- 9 Pieces Of Music (Licenses Included And Able To Be Used In For-Profit Projects)
- Included Music Files Constructed For Use With The Player
- Fully commented C# Script
- Example Implementation Scene
- Full Documentation PDF
- Load Audio As Files With Asynchronous Resource Requests Or By Dragging And Dropping Clips In The Inspector
- Set Crossfade/Fade-In/Fade-Out Times Manually Or Through Scripting
- Play Song With A Single Line Of Code, Morph Song With a Single Line Of Code
Check out the HTML5 build of the example scene and listen to some of the included music HERE
1. Import The Asset
2. Drag The Prefab GameObject Into Your Scene
3. Drag The Audio Components Of The Song Into The grumbleAMP Inspector
4. Reference The Instance Of The grumbleAMP Script In Your Script
5. Use Simple Commands To Control And Manipulate The Music
- FREE
- Easy To Use - Can Be Used For A Game Jam Or Commercial Game
- 9 Pieces Of Music (Licenses Included And Able To Be Used In For-Profit Projects)
- Included Music Files Constructed For Use With The Player
- Fully commented C# Script
- Example Implementation Scene
- Full Documentation PDF
- Load Audio As Files With Asynchronous Resource Requests Or By Dragging And Dropping Clips In The Inspector
- Set Crossfade/Fade-In/Fade-Out Times Manually Or Through Scripting
- Play Song With A Single Line Of Code, Morph Song With a Single Line Of Code
Check out the HTML5 build of the example scene and listen to some of the included music HERE
1. Import The Asset
2. Drag The Prefab GameObject Into Your Scene
3. Drag The Audio Components Of The Song Into The grumbleAMP Inspector
4. Reference The Instance Of The grumbleAMP Script In Your Script
5. Use Simple Commands To Control And Manipulate The Music