Action Adventure Motion Pack - Haon SD series 3.0

Haon

(10)
$44
Publisher Haon
File size 70.21MB
Number of files 542
Latest version 3
Latest release date 2021-02-05 08:02:37
First release date 2020-10-31 06:23:40
Supported Unity versions 2018.4.2 or higher

* If you have purchased version 2.0, you can upgrade at no extra cost.

 

 

 This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom series".

This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.

 

View Unity-chan license

View Asset Store EULA license

 


The animations of the Haon Custom Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.

 

SD Haon Custom Bundle

 

 


This package uses the shader and spring system provided by Unity Technology Japan.

Unity Chan Spring Bone

Unity-Chan Toon Shader Ver 2.0.6

 

 

Motion Data Spreadsheet


  - 2021/02 Update concept.

  RootMotions

  CarryHeadUp_Jump

  CarryHandOn_Jump

  Climb_Jump

  ClimbLedge

  Crawling

  Damaged_FallDown

  Damaged_Shoved

  Dash_ToStandC

  Freefall

  GroundDive

  GroundDive_Bonk

  HandStand

  Jump_LandingFail

  Object_Pusing

  Object_Pulling

  SideStep

  VictoryPose_UTCStyle

 

 

   - All anim 177 

  attackA_1

  attackA_1_hold

  attackA_1_ToStandC

  attackA_2

  attackA_2_hold

  attackA_2_ToStandC

  CarryHeadUp_Lift

  CarryHeadUp_Stand@loop

  CarryHeadUp_throw

  CarryHeadUp_Unload

  CarryHeadUp_Walk@loop

  CarryHeadUp_Run@loop

  CarryHeadUp_Jump_StandToUp

  CarryHeadUp_Jump_Up@loop

  CarryHeadUp_Jump_Down@loop

  CarryHeadUp_Jump_Landing

  CarryHeadUp_Jump_LandToStandC

  CarryHeadUp_Jump_Fly@loop

  CarryHeadUp_Freefall@loop

  CarryHandOn_Lift

  CarryHandOn_Stand@loop

  CarryHandOn_throw

  CarryHandOn_Unload

  CarryHandOn_Walk@loop

  CarryHandOn_Run@loop

  CarryHandOn_Jump_StandToUp

  CarryHandOn_Jump_Up@loop

  CarryHandOn_Jump_Down@loop

  CarryHandOn_Jump_Landing

  CarryHandOn_Jump_LandToStandC

  CarryHandOn_Jump_Fly@loop

  CarryHandOn_Freefall@loop

  Climb_up

  Climb_hold@loop

  Climbing@loop

  Climb_Landing

  Climb_mount

  Climb_Jump_Right

  Climb_Jump_Left

  Climb_Jump_FloorUp

  Climb_Jump_FloorDown

  Climb_Move_Right

  Climb_Move_Right_inplace

  Climb_Move_Left

  Climb_Move_Left_inplace

  ClimbLedge_DownTo_Ledge root

  ClimbLedge_Hold@loop root

  ClimbLedge_UpToStand root

  ClimbLedge_DownTo_Ledge inplace

  ClimbLedge_Hold@loop root

  ClimbLedge_UpToStand root

  ClimbLedge_Move_Right root

  ClimbLedge_Move_Right inplace

  ClimbLedge_Move_Left root

  ClimbLedge_Move_Left inplace

  Create(StandC)@loop

  Crawling_Start

  Crawling_Hold@loop

  Crawling_ToStandC

  Crawling_Crawling@loop Inplace

  Crawling_Crawling@loop root

  Crawling_Rotate Inplace

  Crawling_Rotate_Right root

  Crawling_Rotate_Left root

  Damaged_ToBack

  Damaged_ToFont

  Damaged_FallDown_ToFront

  Damaged_FallDown_ToBack

  Damaged_Shoved_ToFront

  Damaged_Shoved_ToBack

  Dash_Front@loop

  Dash_FrontLeft@loop

  Dash_FrontRight@loop

  Dash_ToStandC_Slide@loop

  Dash_ToStandC

  Die

  Emotion_Clap(StandC)@loop

  Emotion_Fail

  Emotion_O

  Emotion_Victory

  Emotion_X

  Freefall_FootDown@loop

  Freefall_HeadDown@loop

  Freefall_BackDown

  Freefall_FrontDown

  GroundDive_Sliding_Start

  GroundDive_Sliding_Jiggle@loop

  GroundDive_Sliding@loop

  GroundDive_Sliding_ToStand

  GroundDive_Bonk

  GroundDive_Bonk_ToStand

  GroundDive_Bonk_extraDizzyhead

  GroundDive_Bonk_ToDie

  HandStand_Hold@loop

  HandStand_Jump inplace

  HandStand_Jump root

  HandStand_Start_FromStand

  HandStand_To_Stand

  Jump_AirAttack

  Jump_AirAttack_Start

  Jump_AirAttack_End

  Jump_AirAttack_Hold

  Jump_DownAttack_Tumbling

  Jump_DownAttack_Down@loop

  Jump_DownAttack_Land

  Jump_DownAttack_toStandC

  Jump_Small@root

  Jump_Medium@root

  Jump_Big@root

  Jump_ToStandC

  Jump_StandtoUp

  Jump_Up@loop

  Jump_UptoDown

  Jump_Down@loop

  Jump_Landing

  Jump_LandtoStandC

  Jump_FlytoDown

  Jump_Fly@loop

  Jump_UpCharge@loop

  Jump_StandToUp

  Jump_Up-Big@loop

  Jump_Down-Big@loop

  Jump_Fly-Big@loop

  Jump_Somersault

  Jump_Somersault_1of2

  Jump_Somersault_2of2

  Jump_Somersault@loop

  Jump_LandingFail

  Jump_LandingFail_extraDizzyhead

  Jump_LandingFail_ToStandC

  Jump_LandingFail_extraHippain

  Jump_LandingFail_ToDie

  KnockdownToBack_start

  KnockdownToBack_down

  KnockdownToBack_downHold@loop

  KnockdownToBack_ToStandC

  KnockdownToBack_air@loop

  KnockdownToBack_Die

  KnockdownToFront_start

  KnockdownToFront_down

  KnockdownToFront_downHold@loop

  KnockdownToFront_ToStandC

  KnockdownToFront_air@loop

  KnockdownToFront_Die

  Object_Pusing@loop

  Object_Pulling@loop

  RunToStand

  Search_Start

  Search_@loop

  Search_ToStandC

  Search(StandC)_Set

  SilentWalk_PanLeft@loop

  SilentWalk_PanRight@loop

  SilentWalk_stand@loop

  SilentWalk_Walk@loop

  Slide_ToSlide

  Slide_Slide@loop

  Slide_SlideToStandC

  Slide_TumblingToRun

  Squat_Squat

  Squat_Hold@loop

  Squat_Idle

  Squat_ToStandC

  SideStep_Hold@loop

  SideStep_TurnToHold

  SideStep_LeftMove

  SideStep_RightMove

  standC@loop

  StandC_NoFacial@loop

  Version without facial key data.

  StandC_Tired@loop

  VictoryPose_UTCStyle

  VictoryPose_UTCStyle_Hold@loop

  VictoryPose_UTCStyleSpin

  VictoryPose_UTCStyleSpin_Hold@loop

 

 

 © Unity Technologies Japan/UCL © Haon

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