Publisher | Haon |
---|---|
File size | 70.21MB |
Number of files | 542 |
Latest version | 3 |
Latest release date | 2021-02-05 08:02:37 |
First release date | 2020-10-31 06:23:40 |
Supported Unity versions | 2018.4.2 or higher |
* If you have purchased version 2.0, you can upgrade at no extra cost.
This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom series".
This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.
The animations of the Haon Custom Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.
This package uses the shader and spring system provided by Unity Technology Japan.
Unity-Chan Toon Shader Ver 2.0.6
- 2021/02 Update concept.
RootMotions
CarryHeadUp_Jump
CarryHandOn_Jump
Climb_Jump
ClimbLedge
Crawling
Damaged_FallDown
Damaged_Shoved
Dash_ToStandC
Freefall
GroundDive
GroundDive_Bonk
HandStand
Jump_LandingFail
Object_Pusing
Object_Pulling
SideStep
VictoryPose_UTCStyle
- All anim 177
attackA_1
attackA_1_hold
attackA_1_ToStandC
attackA_2
attackA_2_hold
attackA_2_ToStandC
CarryHeadUp_Lift
CarryHeadUp_Stand@loop
CarryHeadUp_throw
CarryHeadUp_Unload
CarryHeadUp_Walk@loop
CarryHeadUp_Run@loop
CarryHeadUp_Jump_StandToUp
CarryHeadUp_Jump_Up@loop
CarryHeadUp_Jump_Down@loop
CarryHeadUp_Jump_Landing
CarryHeadUp_Jump_LandToStandC
CarryHeadUp_Jump_Fly@loop
CarryHeadUp_Freefall@loop
CarryHandOn_Lift
CarryHandOn_Stand@loop
CarryHandOn_throw
CarryHandOn_Unload
CarryHandOn_Walk@loop
CarryHandOn_Run@loop
CarryHandOn_Jump_StandToUp
CarryHandOn_Jump_Up@loop
CarryHandOn_Jump_Down@loop
CarryHandOn_Jump_Landing
CarryHandOn_Jump_LandToStandC
CarryHandOn_Jump_Fly@loop
CarryHandOn_Freefall@loop
Climb_up
Climb_hold@loop
Climbing@loop
Climb_Landing
Climb_mount
Climb_Jump_Right
Climb_Jump_Left
Climb_Jump_FloorUp
Climb_Jump_FloorDown
Climb_Move_Right
Climb_Move_Right_inplace
Climb_Move_Left
Climb_Move_Left_inplace
ClimbLedge_DownTo_Ledge root
ClimbLedge_Hold@loop root
ClimbLedge_UpToStand root
ClimbLedge_DownTo_Ledge inplace
ClimbLedge_Hold@loop root
ClimbLedge_UpToStand root
ClimbLedge_Move_Right root
ClimbLedge_Move_Right inplace
ClimbLedge_Move_Left root
ClimbLedge_Move_Left inplace
Create(StandC)@loop
Crawling_Start
Crawling_Hold@loop
Crawling_ToStandC
Crawling_Crawling@loop Inplace
Crawling_Crawling@loop root
Crawling_Rotate Inplace
Crawling_Rotate_Right root
Crawling_Rotate_Left root
Damaged_ToBack
Damaged_ToFont
Damaged_FallDown_ToFront
Damaged_FallDown_ToBack
Damaged_Shoved_ToFront
Damaged_Shoved_ToBack
Dash_Front@loop
Dash_FrontLeft@loop
Dash_FrontRight@loop
Dash_ToStandC_Slide@loop
Dash_ToStandC
Die
Emotion_Clap(StandC)@loop
Emotion_Fail
Emotion_O
Emotion_Victory
Emotion_X
Freefall_FootDown@loop
Freefall_HeadDown@loop
Freefall_BackDown
Freefall_FrontDown
GroundDive_Sliding_Start
GroundDive_Sliding_Jiggle@loop
GroundDive_Sliding@loop
GroundDive_Sliding_ToStand
GroundDive_Bonk
GroundDive_Bonk_ToStand
GroundDive_Bonk_extraDizzyhead
GroundDive_Bonk_ToDie
HandStand_Hold@loop
HandStand_Jump inplace
HandStand_Jump root
HandStand_Start_FromStand
HandStand_To_Stand
Jump_AirAttack
Jump_AirAttack_Start
Jump_AirAttack_End
Jump_AirAttack_Hold
Jump_DownAttack_Tumbling
Jump_DownAttack_Down@loop
Jump_DownAttack_Land
Jump_DownAttack_toStandC
Jump_Small@root
Jump_Medium@root
Jump_Big@root
Jump_ToStandC
Jump_StandtoUp
Jump_Up@loop
Jump_UptoDown
Jump_Down@loop
Jump_Landing
Jump_LandtoStandC
Jump_FlytoDown
Jump_Fly@loop
Jump_UpCharge@loop
Jump_StandToUp
Jump_Up-Big@loop
Jump_Down-Big@loop
Jump_Fly-Big@loop
Jump_Somersault
Jump_Somersault_1of2
Jump_Somersault_2of2
Jump_Somersault@loop
Jump_LandingFail
Jump_LandingFail_extraDizzyhead
Jump_LandingFail_ToStandC
Jump_LandingFail_extraHippain
Jump_LandingFail_ToDie
KnockdownToBack_start
KnockdownToBack_down
KnockdownToBack_downHold@loop
KnockdownToBack_ToStandC
KnockdownToBack_air@loop
KnockdownToBack_Die
KnockdownToFront_start
KnockdownToFront_down
KnockdownToFront_downHold@loop
KnockdownToFront_ToStandC
KnockdownToFront_air@loop
KnockdownToFront_Die
Object_Pusing@loop
Object_Pulling@loop
RunToStand
Search_Start
Search_@loop
Search_ToStandC
Search(StandC)_Set
SilentWalk_PanLeft@loop
SilentWalk_PanRight@loop
SilentWalk_stand@loop
SilentWalk_Walk@loop
Slide_ToSlide
Slide_Slide@loop
Slide_SlideToStandC
Slide_TumblingToRun
Squat_Squat
Squat_Hold@loop
Squat_Idle
Squat_ToStandC
SideStep_Hold@loop
SideStep_TurnToHold
SideStep_LeftMove
SideStep_RightMove
standC@loop
StandC_NoFacial@loop
Version without facial key data.
StandC_Tired@loop
VictoryPose_UTCStyle
VictoryPose_UTCStyle_Hold@loop
VictoryPose_UTCStyleSpin
VictoryPose_UTCStyleSpin_Hold@loop
© Unity Technologies Japan/UCL © Haon