Absolute Mesh Combiner

$9
Publisher Ideoservo Games (Geoffrey Charra)
File size 3.54MB
Number of files 385
Latest version 1.4.2
Latest release date 2022-06-22 08:41:25
First release date 2018-03-07 09:21:27
Supported Unity versions 2018.4.2 or higher
Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.

It does the following steps:
- Create unique materials
- Create a texture atlas and update texture UV
- Merge game objects meshes and sub meshes of the hierarchy in a single object
- Decimate the final mesh
- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>

Some steps can be disabled (you can also use a PreDecimation step if needed).

Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.

Absolute Mesh Combiner also uses 3rd parties scripts which are included:
- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)
- MeshSimplifier (from Mattias Edlund)

Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.
Compatible with Unity 2020.3.x, 2020.2.x, 2020.1.x, 2019.4.x, 2019.3.x, 2019.2.x, 2019.1.x and 2018.4.x

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