AA Save and Load System

AHMET ALP

(1)
$9
Publisher AHMET ALP
File size 487.47kB
Number of files 61
Latest version 2
Latest release date 2024-02-05 05:15:15
First release date 2022-08-17 07:25:12
Supported Unity versions 2018.4.2 or higher

AA Save and Load System provides the necessary tools to save and load your game data. Here is everything this asset does and everything you can do:

  • You can use the inspector tab to see and manage your data.
  • All game data is encrypted before being saved on your device.
  • All the save files are stored in a safe location in your operating system.
  • You can change the encryption key to improve the security of your data.
  • You can give a name to your data. While referring to that data you'll be using that name.
  • You can set default values for your data.
  • You can set a numeric range for your data (optional). The value of the data will not go below or above that range.
  • Everything you want to do can be done with only one method call.
  • Call the Save() method to save an existing data with a new value or save a data for the first time.
  • Call the Load() method to load the value of the saved data.
  • Call the ResetData() method to resets the data to its default value.
  • If a data has a range, you can call the SetMin() and SetMax() methods to set the current value of that data either to its minimum or maximum value.
  • Call the Delete() method to permanently delete a data.
  • Call the DoesDataExists() method to find out if a data with a specific name exists or not.
  • More methods are included in the documentation.

Here is a list of all the data types you can use to save a game data in your project:

  • Boolean
  • Byte
  • Char
  • Decimal
  • Double
  • Float
  • Int
  • Long
  • Sbyte
  • Short
  • String
  • Uint
  • Ulong
  • Ushort
  • Color
  • Vector2
  • Vector3
  • Vector4
  • Quaternion

Please read the documentation before you start using this asset. Enjoy and good luck!

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