Publisher | AHMET ALP |
---|---|
File size | 487.47kB |
Number of files | 61 |
Latest version | 2 |
Latest release date | 2024-02-05 05:15:15 |
First release date | 2022-08-17 07:25:12 |
Supported Unity versions | 2018.4.2 or higher |
AA Save and Load System provides the necessary tools to save and load your game data. Here is everything this asset does and everything you can do:
- You can use the inspector tab to see and manage your data.
- All game data is encrypted before being saved on your device.
- All the save files are stored in a safe location in your operating system.
- You can change the encryption key to improve the security of your data.
- You can give a name to your data. While referring to that data you'll be using that name.
- You can set default values for your data.
- You can set a numeric range for your data (optional). The value of the data will not go below or above that range.
- Everything you want to do can be done with only one method call.
- Call the Save() method to save an existing data with a new value or save a data for the first time.
- Call the Load() method to load the value of the saved data.
- Call the ResetData() method to resets the data to its default value.
- If a data has a range, you can call the SetMin() and SetMax() methods to set the current value of that data either to its minimum or maximum value.
- Call the Delete() method to permanently delete a data.
- Call the DoesDataExists() method to find out if a data with a specific name exists or not.
- More methods are included in the documentation.
Here is a list of all the data types you can use to save a game data in your project:
- Boolean
- Byte
- Char
- Decimal
- Double
- Float
- Int
- Long
- Sbyte
- Short
- String
- Uint
- Ulong
- Ushort
- Color
- Vector2
- Vector3
- Vector4
- Quaternion
Please read the documentation before you start using this asset. Enjoy and good luck!