Publisher | Z Axis Technologies |
---|---|
File size | 143.61kB |
Number of files | 7 |
Latest version | 1 |
Latest release date | 2023-09-13 04:15:30 |
First release date | 2018-04-23 09:44:18 |
Supported Unity versions | 2018.4.2 or higher |
Arrange and distribute 3D objects in a variety of layouts akin to the UI layout groups, plus some special arrangements for 3D.
All functionality contained in a single script with a full featured custom inspector. All source code included with comments!
Supports Linear layouts (Horizontal / Vertical in the X, Y or Z axis), Grid layouts, Volumetric layouts and Radial layouts. Left/Right/Center align the layouts in each relevant axis!
Linear Layout
-Arranges objects along a straight line with adjustable spacing
-Select an axis (X, Y, or Z) to arrange the objects along relative to their parent
Grid Layout
-Specify grid dimensions and arrange elements in a grid just like the uGUI version
-Select constraint axis and constraint count for dynamic flexible grids
Euclidean Layout
-Arrange elements in a cubic grid with specified X, Y and Z dimensions
-Select primary and secondary constraint axes and counts to create volumetric shape matrices
-Perfect for quickly creating destructible walls and structures
Radial Layout
-Arrange elements radially in a plane
-Adjustable arc angle, radius and offset angles
-Option to align the up vector of element's transforms to their radial positions
All functionality contained in a single script with a full featured custom inspector. All source code included with comments!
Supports Linear layouts (Horizontal / Vertical in the X, Y or Z axis), Grid layouts, Volumetric layouts and Radial layouts. Left/Right/Center align the layouts in each relevant axis!
Linear Layout
-Arranges objects along a straight line with adjustable spacing
-Select an axis (X, Y, or Z) to arrange the objects along relative to their parent
Grid Layout
-Specify grid dimensions and arrange elements in a grid just like the uGUI version
-Select constraint axis and constraint count for dynamic flexible grids
Euclidean Layout
-Arrange elements in a cubic grid with specified X, Y and Z dimensions
-Select primary and secondary constraint axes and counts to create volumetric shape matrices
-Perfect for quickly creating destructible walls and structures
Radial Layout
-Arrange elements radially in a plane
-Adjustable arc angle, radius and offset angles
-Option to align the up vector of element's transforms to their radial positions