Publisher | Just Assets |
---|---|
File size | 10.68MB |
Number of files | 161 |
Latest version | 2.0.1 |
Latest release date | 2023-01-09 12:27:24 |
First release date | 2022-10-17 02:21:41 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/28ac7bcf-9c52-44f2-bae7-b72d3501849f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/592efde7-7de7-477e-b6e5-437f5233a6da_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/252a4864-1661-4d46-ae9e-ba1c39b6b22a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9a22c39c-fca8-41e4-a4e2-96d908194a17_scaled.jpg)
Simply create a merged collider of the entire hierarchy with a single click.
Made in Germany
Developed in 2020.3
- Supports runtime and editor collider merging.
- Support all kinds of collider types.
- box collider
- sphere collider
- capsule collider
- wheel collider
- terrain collider
- creates simplified version of your terrain through vertex decimation algorithm while preserving edges
- mesh collider
- support for convex mesh colliders due to convex hull algorithm
- NEW: Optimizations for created collider like vertex merging and hidden face removal
- Simple editor window
- Simple API
- ColliderUtility.CreateCollider(gameObject, settings, disableColliders)
- ColliderUtility.CreateFilter(gameObject, settings, createGameObject)
Note: This tool is not cleaning up your geometry. Combined meshes may include internal structures if meshes overlap.
Asset uses MeshSimplifier and MICcomplexHull under MIT license (unrestricted commercial use); see Third-Party Notices.txt file in package for details.