Publisher | iMofi7 |
---|---|
File size | 188.24MB |
Number of files | 29 |
Latest version | 1.0.0 |
Latest release date | 2024-05-14 04:02:13 |
First release date | 2024-05-14 04:02:13 |
Supported Unity versions | 2018.4.2 or higher |
The 3D Classic Sword - Shadowsteel Broadsword is a meticulously crafted weapon asset designed specifically for Unity’s Universal Render Pipeline (URP). Whether you’re developing an action RPG, fantasy game, or medieval-themed project, this sword will add a touch of authenticity and visual appeal to your scenes.
Key Features
- High-Quality PBR Materials:The sword features physically based rendering (PBR) materials, ensuring realistic reflections, lighting, and surface details.
Materials are optimized for URP, providing excellent performance without compromising visual fidelity. - Shader Graph Effects:Leverage the power of Shader Graph to create stunning visual effects. Customize blade glows, enchantments, or other magical elements.
Real-time shader adjustments allow you to fine-tune the sword’s appearance based on your game’s context. - VFX Graph Integration:Enhance the sword’s apearing with VFX Graph.
- Unity Version Compatibility:Developed and tested in Unity 2022.3.22f1, ensuring compatibility with the latest features and improvements.
Technical Details
- Polycount: Optimal balance between detail and performance.
- Texture Maps: Albedo, Normal, MetallicSmoothness.
- UV Mapping: Efficient UV layout for consistent texturing.
- Scale: Real-world scale for seamless integration into your scenes.
Showcase
!Sword Showcase
Compatibility Notes
- Universal Render Pipeline (URP):Compatible with URP 10.0 and higher.
Designed to work seamlessly within URP’s rendering framework. - Shader Graph and VFX Graph:Utilizes Shader Graph and VFX Graph for customizable visual effects.
Explore creative possibilities by adjusting shaders and particle systems. - Unity Version Information:Tested in Unity 2022.3.22f1. Use this version or a compatible one for optimal results.
- Material and Lighting Considerations:PBR materials interact smoothly with URP’s lighting system.
Custom shaders can be modified within URP’s context. - Post-Processing Effects:Works well with URP’s post-processing stack for additional visual enhancements.
- Documentation and Examples:Refer to the included Documentation for more information
Sample scenes demonstrate proper setup in URP projects.