3D Character for Strategy

$13
Publisher Sigmoid Button Assets
File size 21.15MB
Number of files 464
Latest version 1
Latest release date 2021-11-19 10:29:19
First release date 2021-11-19 10:29:19
Supported Unity versions 2018.4.2 or higher

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Fbx list

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Character

character Polygon - 1288 triangles


BG

Castle Polygon - 7328 triangles

Tile Polygon - 44 triangles


Helmet

helmet001 Polygon - 110 triangles

helmet002 Polygon - 112 triangles


Transport

horse Polygon - 914 triangles


UI

ActiveEffect Polygon - 22 triangles

Cylinder1 Polygon - 24 triangles

Exclamation Polygon - 24 triangles

IndexArrow Polygon - 896 triangles

IndexArrow_lowpoly Polygon - 48 triangles

step Polygon - 124 triangles

triangle Polygon - 32 triangles


Weapon

arrow Polygon - 62 triangles

flag Polygon - 84 triangles

weapon_bow Polygon - 68 triangles

weapon_shield Polygon - 52 triangles

weapon_spear Polygon - 24 triangles

weapon_sword Polygon - 46 triangles


Texture size 1024 x 1024 pixels

One texture is used for each model.

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Animation Clip

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The number of animation of character is 146.


The number of animation of Exclamation is 2.


The number of animation of flag is 4.


The number of animation of horse is 8.


The number of animation of IndexArrow is 1.


The number of animation of weapon_bow is 2.


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Animation List

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Character

base_attack

base_carry_idle

base_carry_lift

base_carry_run

base_carry_throw

base_carry_walk

base_damage1

base_damage2

base_down1

base_down2

base_fidget

base_idle_ready

base_idle

base_item_get

base_item_throw

base_jogging

base_jump_1rise

base_jump_2descent

base_look

base_lose

base_run

base_sleep_onset

base_sleep

base_standup1

base_standup2

base_tired

base_victory

base_wakeup

base_walk


base_ride_attack

base_ride_canter

base_ride_damage1

base_ride_damage2

base_ride_fidget

base_ride_idle_ready

base_ride_idle

base_ride_jump_1rise

base_ride_jump_2descent

base_ride_look

base_ride_lose

base_ride_roar

base_ride_tired

base_ride_trot

base_ride_victory

base_ride_walk


bow_attack

bow_damage1

bow_damage2

bow_down1

bow_down2

bow_fidget

bow_idle_ready

bow_idle

bow_jump_1rise

bow_jump_2descent

bow_lose

bow_run

bow_standup1

bow_standup2

bow_tired

bow_victory

bow_walk


bow_ride_attack

bow_ride_canter

bow_ride_damage1

bow_ride_damage2

bow_ride_fidget

bow_ride_idle_ready

bow_ride_idle

bow_ride_jump_1rise

bow_ride_jump_2descent

bow_ride_lose

bow_ride_roar

bow_ride_tired

bow_ride_trot

bow_ride_victory

bow_ride_walk


spear_attack

spear_damage1

spear_damage2

spear_down1

spear_down2

spear_fidget

spear_guard1

spear_guard2

spear_idle_ready

spear_idle

spear_jump_1rise

spear_jump_2descent

spear_lose

spear_run_attack

spear_run_ready

spear_run

spear_standup1

spear_standup2

spear_tired

spear_victory

spear_walk


spear_ride_attack

spear_ride_canter

spear_ride_damage1

spear_ride_damage2

spear_ride_fidget

spear_ride_guard1

spear_ride_guard2

spear_ride_idle_ready

spear_ride_idle

spear_ride_jump_1rise

spear_ride_jump_2descent

spear_ride_lose

spear_ride_roar

spear_ride_tired

spear_ride_trot_ready

spear_ride_trot

spear_ride_victory

spear_ride_walk_ready

spear_ride_walk


sword_attack1

sword_attack2

sword_damage1

sword_damage2

sword_down1

sword_down2

sword_fidget

sword_idle_ready

sword_idle

sword_jump_1rise

sword_jump_2descent

sword_lose

sword_run

sword_standup1

sword_standup2

sword_tired

sword_victory

sword_walk


sword_ride_attack

sword_ride_canter

sword_ride_damage1

sword_ride_damage2

sword_ride_fidget

sword_ride_idle_ready

sword_ride_idle

sword_ride_jump_1rise

sword_ride_jump_2descent

sword_ride_lose

sword_ride_roar

sword_ride_tired

sword_ride_trot

sword_ride_victory

sword_ride_walk


flagger_idle

flagger_run

flagger_walk

flagger_wave


Exclamation

Exclamation_appear

Exclamation_idle


Flag

flag_idle

flag_run

flag_walk

flag_wave


Horse

horse_canter

horse_idle

horse_jump_1rise

horse_jump_2descent

horse_lose

horse_roar

horse_trot

horse_walk


IndexArrow

IndexArrow_Active


Weapon Bow

weapon_bow_attack

weapon_bow_idle

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