Publisher | Bay Point Studios, Inc. |
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File size | 18.69MB |
Number of files | 128 |
Latest version | 1 |
Latest release date | 2015-05-21 10:51:01 |
First release date | 2014-07-14 11:57:56 |
Supported Unity versions | 2018.4.2 or higher |
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Programming Requests
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Support
Unity and Unity Pro 5+ Recommended
Replace DPAD, ASWD, and ARROW KEY
2D Navigation with Touch/Drag or Mouse Click/Drag Player movement and weapons firing over 3D Parallax background.
Touch (or Click) the Scene anywhere, the Player will move to that location.
Touch Drag/Click Drag finger or mouse to guide the Player character around in the scene, grab pickups, avoid weapons, position and fire.
TouchMouse Movement Script Rolls the Player prefab Banking Left and Right when moving back and forth across the scene.
The fully functional Demo Scene includes 4 levels of Lasers, Torpedoes, Missiles, PowerUps, Explosions, Gui remaining Lives Indicator, Points Gui system with Player Score and On-Collision Point Value Graphics (that include movement/destruction scripts) and 3 different types of Enemies.
Built in Easy or Hard toggle for Player weapon firing system.
The Demo Scene includes a Background Scroller that produces a 3D Celestial Parallax effect in any 2D Game.
All C# Script Source Code (No DLL) included (Touch/Click Movement, Touch/Click Firing, Spaceship Roll (Spaceship Banks), GameObject Instantiation, Enemy and Weapons Movement, Weapon Firing AI, Collision Events, Lives, Levels, Health, GameController, MenuController, Points, Particles, PowerUps, MenuGui).
Includes detailed Tutorial Instruction Manual for creating your own 2D Scenes from scratch and how to modify each of the Demo Prefabs (Player, Enemies, PowerUp, Weapons) and replace any of them with your own .fbx, .obj, .3ds, etc. asset files.
See Menu Scene, Demo Scene, and Instruction Manual Screenshots below.
Unity and Unity Pro 5+ Recommended
Replace DPAD, ASWD, and ARROW KEY
2D Navigation with Touch/Drag or Mouse Click/Drag Player movement and weapons firing over 3D Parallax background.
Touch (or Click) the Scene anywhere, the Player will move to that location.
Touch Drag/Click Drag finger or mouse to guide the Player character around in the scene, grab pickups, avoid weapons, position and fire.
TouchMouse Movement Script Rolls the Player prefab Banking Left and Right when moving back and forth across the scene.
The fully functional Demo Scene includes 4 levels of Lasers, Torpedoes, Missiles, PowerUps, Explosions, Gui remaining Lives Indicator, Points Gui system with Player Score and On-Collision Point Value Graphics (that include movement/destruction scripts) and 3 different types of Enemies.
Built in Easy or Hard toggle for Player weapon firing system.
The Demo Scene includes a Background Scroller that produces a 3D Celestial Parallax effect in any 2D Game.
All C# Script Source Code (No DLL) included (Touch/Click Movement, Touch/Click Firing, Spaceship Roll (Spaceship Banks), GameObject Instantiation, Enemy and Weapons Movement, Weapon Firing AI, Collision Events, Lives, Levels, Health, GameController, MenuController, Points, Particles, PowerUps, MenuGui).
Includes detailed Tutorial Instruction Manual for creating your own 2D Scenes from scratch and how to modify each of the Demo Prefabs (Player, Enemies, PowerUp, Weapons) and replace any of them with your own .fbx, .obj, .3ds, etc. asset files.
See Menu Scene, Demo Scene, and Instruction Manual Screenshots below.