Publisher | toxicFork |
---|---|
File size | 303.03kB |
Number of files | 88 |
Latest version | 2015.207.1 |
Latest release date | 2015-08-04 09:28:46 |
First release date | 2015-08-04 09:28:46 |
Supported Unity versions | 2018.4.2 or higher |
This package aims to make it easier for you to use 2D joints.
Features:
-Full undo support!
-Much better UX!
--Interactive elements are shown clearly and the cursor changes based on context
-CUstomizable visual handles for anchor and joint limit configuration
--Check out the data/settings asset :D
-Context menu on anchors, just right-click the anchor or the limit handles!
-Anchor locking e.g. when you move an anchor, the other one moves with it
--Hold shift and click on any anchor to toggle locking -Drag any object reference onto the main/connected anchor handles, and it will auto-magically be connected, as long as it has a RigidBody2D component
-Hold control while dragging the handles, this allows you to snap the anchors and limits
-Can see transparent outlines of all joints connected to the selected object
The full list of features and the source code are on Github!
Features:
-Full undo support!
-Much better UX!
--Interactive elements are shown clearly and the cursor changes based on context
-CUstomizable visual handles for anchor and joint limit configuration
--Check out the data/settings asset :D
-Context menu on anchors, just right-click the anchor or the limit handles!
-Anchor locking e.g. when you move an anchor, the other one moves with it
--Hold shift and click on any anchor to toggle locking -Drag any object reference onto the main/connected anchor handles, and it will auto-magically be connected, as long as it has a RigidBody2D component
-Hold control while dragging the handles, this allows you to snap the anchors and limits
-Can see transparent outlines of all joints connected to the selected object
The full list of features and the source code are on Github!