Publisher | Staggart Creations |
---|---|
File size | 6.27MB |
Number of files | 46 |
Latest version | 1.0.2 |
Latest release date | 2021-07-06 05:14:12 |
First release date | 2019-10-01 06:30:14 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/79b6fb69-73da-47d3-8821-bafd53c85315_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/7d72b6b1-3bd4-4f45-8956-df2d07eff1b5_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a24e9f73-d38f-44bd-ae3e-a91e30456eaf_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4de8e284-b4bc-4d7f-afc9-6ea7e1746bab_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/356c3ef5-0157-487e-adf3-7281e872f7a7_scaled.jpg)
Connectors can be added to GameObjects. In turn, wires can be connected between them. Multiple connectors can form a group, allowing multiple wires to be connected (eg. utility poles).
Features:
• Intuitive click & drag scene-view editor.
• Preset-based wire type settings
• Per-wire adjustable sagging
• Adjustable wire resolution per meter
• LineRenderer or MeshRenderer wire generation
• Animated wire shader (Standard/URP)
• Compatible with 2D scene view
• Vegetation Studio tree and object removal underneath wires
Notes:
• Wires have a centered pivot so will work with World Streamer or other grid systems
• Tag and Layer can be set for generated wires
• Includes Amplify Shader Editor and URP Shader Graph functions for the shader animation effect.
Limitations:
• Wires have no collision or physics interaction
• No editing cannot be done at runtime, this is an editor-only tool