Publisher | Symphonie Studio |
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File size | 101.35MB |
Number of files | 482 |
Latest version | 1 |
Latest release date | 2025-05-23 05:23:20 |
First release date | 2025-05-23 05:23:20 |
Supported Unity versions | 2018.4.2 or higher |










If you encounter any difficulties or want to learn more about us!
| Discord |
-- IMPORTANT --
- The Wasteland Base Set includes the Simple TV Screen Shader.
- Simple TV Screen Shader is designed for use with the Forward Rendering Path only.
- For convenience of use, we did not place the demonstration scene in the package, and it can be added to Discord in the download section if needed
- This package does not contain the skybox from the reference/demonstration effects.
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Easy to use for any production:
Built-in
URP (Universal Render Pipeline)
Easy to use, suitable for any creator.
Package Content:
Demo:
Display (1)
Prefabs:
- Cardboard Boxes (three types): 96, 284, and 268 tris respectively, each with three different color textures.
- Paint Can (412 tris) and Paint Brush (690 tris).
- Old Oil Drums (three types): 614, 1260, and 1278 tris respectively.
- Stair Handrail (496 tris), 2M Railing (376 tris), and 4M Railing (424 tris).
- Hand Carts (two types): 3188 and 2620 tris respectively.
- Stair Riser (292 tris) and Stair Tread (500 tris).
- Iron Frame (20 tris) and its Diagonal Brace (92 tris).
- Server (1762 tris).
- Sofas (two types): 2558 and 2358 tris respectively.
- Rubber Tires (two types): 1728 and 2304 tris respectively.
- TVs (three types): 816, 1100, and 1220 tris respectively.
- Wooden Tables (two types): 156 and 360 tris respectively.
- Wooden Pallets (two types): 244 and 248 tris respectively.
- Wall Graffiti Decals (eight types).
Shader for TV screen static/flicker effect (URP Only):
- Simple TV Screen Shader (This shader is designed for use with the Forward Rendering Path only.)
Terrain Layers (2):
- Concrete Floor
- Brick Wall
Texture Dimensions: 1024 x 1024 pixels for item textures, and 2048 x 2048 pixels for wall and floor textures.
Texture Types:
- BaseMap
- Normal Map
- Mask Map
- Ambient Occlusion (AO) Map
- Emission Map