Publisher | kripto289 |
---|---|
File size | 148.03MB |
Number of files | 143 |
Latest version | 1.0.9 |
Latest release date | 2021-01-11 09:47:48 |
First release date | 2020-07-03 12:50:18 |
Supported Unity versions | 2018.4.2 or higher |
Works on all platforms (PC/Consoles/Android/IOS)
Supported URP/HDRP rendering since version 7.5.2+ and unity 2019.4.17+
Supported VR rendering
Pack includes 17 blood prefabs with baked fluids and decals
Android DEMO
PC DEMO
-Works out of the box. Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear depend on the height of a blood position (up to 2~5 meters)
-Used screen space decals for standard and URP rendering (it required depth buffer).
It's fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.
-The decals can be applied to any surface with angle deviation up to 90 degrees. Also It can be projected on the floor and walls at the same time (but with a little overhead)
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.
Blood decals on animated models has artifacts (the decal is static relative to the skinned mesh), so it is recommended to use decals only with static surfaces (terrain/floor/etc)
if you have questions or suggestions, send them to my
email "[email protected]"
or to discord "Kripto#6346"
Supported URP/HDRP rendering since version 7.5.2+ and unity 2019.4.17+
Supported VR rendering
Pack includes 17 blood prefabs with baked fluids and decals
Android DEMO
PC DEMO
-Works out of the box. Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear depend on the height of a blood position (up to 2~5 meters)
-Used screen space decals for standard and URP rendering (it required depth buffer).
It's fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.
-The decals can be applied to any surface with angle deviation up to 90 degrees. Also It can be projected on the floor and walls at the same time (but with a little overhead)
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.
Blood decals on animated models has artifacts (the decal is static relative to the skinned mesh), so it is recommended to use decals only with static surfaces (terrain/floor/etc)
if you have questions or suggestions, send them to my
email "[email protected]"
or to discord "Kripto#6346"