Publisher | MITSUGETSU eight |
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File size | 169.14MB |
Number of files | 1951 |
Latest version | 1 |
Latest release date | 2024-09-26 02:43:14 |
First release date | 2024-09-26 02:43:14 |
Supported Unity versions | 2018.4.2 or higher |
Voice Assets for Corporate and Individual Game Developers and Creators🔥
To accommodate various scenarios and situations, we have carefully selected a wide variety of words voiced by the same voice actor.
All ages and adult-oriented works can also be used without credit!
This is a general-purpose voice collection that allows you to concentrate on your production without worrying about what to do after you purchase the material.
Introducing MITSUGETSU eight's Voice Assets lineup
▫Lite Edition: The affordable "ANIME VOICE series"
▫Complete Edition: The enhanced "TSUKAERU series" tailored for game developers(Currently supports English and Chinese translations)
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▨Terms of Use
No credit required, commercial use allowed
Can be used in adult-oriented works
Can be processed to suit the scene, including reverbs and effects
▫Prohibited items
Redistribution or sale of the material, distribution of the material itself as the main content, or similar use
Excessive audio re-editing that substantially alters the original intent of the dialogue
Use for AI learning
Use that is deemed to lack consideration for the voice actors, even in cases other than those listed above.
This package is royalty-free material with no additional charge for use after purchase.
No credit statement is required, but copyright is not waived.
It cannot be rewritten and used under someone else's name.
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▿About MITSUGETSU eight
The owner of MITSUGETSU eight, komiya hairu, is a Japanese voice actor, singer, composer, and engineer.
To date, we have received and produced various game voices primarily for companies in Japan, Korea, China, and other parts of Asia.
Regarding commissioned game voices, we offer a high degree of flexibility, such as recording unique spell chants specific to each work.
However, requesting voices from voice actors can often be a barrier for busy developers.
Additionally, using translation tools to create dialogue often results in unnatural language, and based on our experience, Japanese proofreading is necessary during recording.
(I know my English is sometimes unnatural too, sorry! lol)
In such a context, we wanted to make Japanese anime and game culture more accessible and enjoyable for many game developers.
With this in mind, we established the brand MITSUGETSU eight.
Drawing from our own experiences, we carefully select words that are easy for game developers to use and that can be applied to various scenarios.
This is how we create our voice asset , "TSUKAERU series."
"TSUKAERU" means "usable, convenient, awesome!" in Japanese.
We hope that the audio materials from MITSUGETSU eight, including voice assets, songs, and BGM, can support your creative endeavors.
We will be updating our new products as soon as possible, so please follow us.
Please feel free to contact us if you have any other questions.