vInspector 2

$17 $35
ENDS SOON ! -50%
Publisher kubacho lab
File size 137.64kB
Number of files 19
Latest version 2.0.7
Latest release date 2024-08-19 01:34:22
First release date 2024-06-11 05:20:41
Supported Unity versions 2018.4.2 or higher

Game-changing workflow enhancer


vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor


  • Minimal - no clutter, no intrusive features
  • Intuitive - user experience is simple and polished
  • Customizable - all features are optional
  • Lightweight - no lags, no increase in compile time


Navigation bar

- Bookmark GameObjects and assets

- Go back and forward in selection history


Component windows

- Alt-Drag a component to pin it in a floating window


Component copy-pasting

- Copy multiple comoponents

- Paste as new by clicking the "Paste Components" button

- Paste values by clicking buttons on target components


Save in play mode

- Click save buttons on components to save edits in play mode


Shortcuts

- Collapse/expand all components with Ctrl-Shift-E

- Collapse all components except one with Shift-E

- Toggle component enabled with A

- Delete component with X


Animations

- Component collapse/expand animations

- Component delete animation


Visual customization

- Reduce visual clutter with Minimal Mode

- Remove unused buttons from components

- Remove "Script" variable (click script icon instead to open/locate script)

- Set bookmark icons with vHierarchy 2


Attributes

- Add [Button] before functions to create buttons

- Add [Foldout] before variables to group them into foldouts

- Add [Tab] before variables to group them into tabs

- Use [ShowInInspector] to show static, private and other variables

- Use [OnValueChanged] to call functions on variable edits

- Use [ReadOnly] to block vairable edits

- Use [Variants] to create value selectors for variables

- Use [HideIf] and [DIsableIf] to hide or disable variables based on other variables


And more

- Edit and serialize dictionaries

- Reset variables to default value from script or prefab

- Use static functions and variables without creating GameObjects





What's new in 2.0


Pretty much all of the above, plus a few changes:


  • Buttons now support arguments
  • Buttons can be colored
  • Attributes are now supported in custom classes
  • Variants attribute now works on variables of any type
  • No need to create "vInspectorData" variable
  • Performance improvements

Delete vInspector 1 before upgrading to vInspector 2


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