Publisher | kubacho lab |
---|---|
File size | 137.64kB |
Number of files | 19 |
Latest version | 2.0.7 |
Latest release date | 2024-08-19 01:34:22 |
First release date | 2024-06-11 05:20:41 |
Supported Unity versions | 2018.4.2 or higher |
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Game-changing workflow enhancer
vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor
- Minimal - no clutter, no intrusive features
- Intuitive - user experience is simple and polished
- Customizable - all features are optional
- Lightweight - no lags, no increase in compile time
Navigation bar
- Bookmark GameObjects and assets
- Go back and forward in selection history
Component windows
- Alt-Drag a component to pin it in a floating window
Component copy-pasting
- Copy multiple comoponents
- Paste as new by clicking the "Paste Components" button
- Paste values by clicking buttons on target components
Save in play mode
- Click save buttons on components to save edits in play mode
Shortcuts
- Collapse/expand all components with Ctrl-Shift-E
- Collapse all components except one with Shift-E
- Toggle component enabled with A
- Delete component with X
Animations
- Component collapse/expand animations
- Component delete animation
Visual customization
- Reduce visual clutter with Minimal Mode
- Remove unused buttons from components
- Remove "Script" variable (click script icon instead to open/locate script)
- Set bookmark icons with vHierarchy 2
Attributes
- Add [Button] before functions to create buttons
- Add [Foldout] before variables to group them into foldouts
- Add [Tab] before variables to group them into tabs
- Use [ShowInInspector] to show static, private and other variables
- Use [OnValueChanged] to call functions on variable edits
- Use [ReadOnly] to block vairable edits
- Use [Variants] to create value selectors for variables
- Use [HideIf] and [DIsableIf] to hide or disable variables based on other variables
And more
- Edit and serialize dictionaries
- Reset variables to default value from script or prefab
- Use static functions and variables without creating GameObjects
What's new in 2.0
Pretty much all of the above, plus a few changes:
- Buttons now support arguments
- Buttons can be colored
- Attributes are now supported in custom classes
- Variants attribute now works on variables of any type
- No need to create "vInspectorData" variable
- Performance improvements
Delete vInspector 1 before upgrading to vInspector 2