Vampire Patriarch

$14
Publisher Mister Necturus
File size 112.12MB
Number of files 13
Latest version 1
Latest release date 2018-09-18 10:51:16
First release date 2017-07-17 06:08:24
Supported Unity versions 2018.4.2 or higher

Low polygonal game ready animated model of vampire.

Low polygonal character version (LOD) included.

Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX file included.

Character: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.

Rig has 63 bones.

Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096

Character has 72 animations. 48 "on place and 24 with root motion.

Animation list:
0. T-Pose: 0 - 0fr.
1. VP_IDLE - 2 - 100 fr.,
2. VP_Pick_object - 101 - 141 fr.,
3. VP_pointing_A - 142 - 202 fr.,
4. VP_Shrugs - 203 - 248 fr.,
5. VP_Talking_A - 249 - 289 fr.,
6. VP_Talking_B - 290 - 440 fr.,
7. VP_COMBAT_mode - 445 - 495 fr.,
8. VP_2_Blows - 496 - 546 fr.,
9. VP_anger - 547 - 597 fr.,
10. VP_Blow_left_hand_A - 598 - 633 fr.,
11. VP_Blow_left_hand_B - 635 - 670 fr.,
12. VP_Blow_right_hand_A - 670 - 705 fr.,
13. VP_Blow_right_hand_B - 706 - 741 fr.,
14. VP_Cray - 742 - 822 fr.,
15. M_VP_Knocked_backward - 823 - 863 fr.,
16. VP_Down_back - 865 - 905 fr.,
17. VP_Recover_from_knocked_backward - 906 - 946 fr.,
18. VP_Hit_from_back - 946 - 981 fr.,
19. VP_Hit_from_front - 982 - 1017 fr.,
20. VP_Hit_from_left - 1018 - 1053 fr.,
21. VP_hit_from_righ - 1054 - 1089 fr.,
22. VP_Looking_around - 1090 - 1266 fr.,
23. VP_Tracking - 1267 - 1442 fr.,
24. M_VP_2_Blows_moving - 1443 - 1493 fr.,
25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,
26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,
27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,
28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,
29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,
30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,
31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,
32. M_VP_Jump_standing - 1716 - 1791 fr.,
33. M_VP_Moving_left - 1792 - 1812 fr.,
34. M_VP_Moving_right - 1813 - 1833 fr.,
35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,
36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,
37. VP_Dying_A - 1886 - 1951 fr.,
38. VP_Dying_B - 1956 - 1996 fr.,
39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,
40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,
41. M_VP_Casual_walk - 2045 - 2081 fr.,
42. M_VP_Cautious_walk - 2086 - 2126 fr.,
43. M_VP_Climbing_wall - 2131 - 2161 fr.,
44. M_VP_combat_run - 2166 - 2188 fr.,
45. M_VP_Jump_runing - 2193 - 2233 fr.,
46. M_VP_run - 2238 - 2260 fr.,
47. M_VP_Walking_back_A - 2265 - 2300 fr.,
48. M_VP_falling_down - 2305 - 2345 fr.,
49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,
50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,
51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,
52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,
53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,
54. RM_VP_Casual_walk - 2565 - 2601 fr.,
55. RM_VP_Cautious_walk - 2606 - 2646 fr.,
56. RM_VP_Climbing_wall - 2651 - 2681 fr.,
57. RM_VP_combat_run - 2686 - 2708 fr.,
58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,
59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,
60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,
61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,
62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,
63. RM_VP_falling_down - 2847 - 2887 fr.,
64. RM_VP_Jump_runing - 2892 - 2932 fr.,
65. RM_VP_Jump_standing - 2937 - 3012 fr.,
66. RM_VP_Knocked_backward - 3017 - 3057 fr.,
67. RM_VP_Moving_left - 3062 - 3082 fr.,
68. RM_VP_Moving_right - 3087 - 3107 fr.,
69. RM_VP_run - 3112 - 3134 fr.,
70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,
71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,
72. RM_VP_Walking_back_A - 3199 - 3234 fr.,

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