Publisher | Akıllı Mum |
---|---|
File size | 42.66MB |
Number of files | 187 |
Latest version | 1 |
Latest release date | 2022-07-06 12:56:13 |
First release date | 2022-06-29 05:11:10 |
Supported Unity versions | 2018.4.2 or higher |
Requires 2021.2.1 f1 and above Latest doc is HERE
Supports only Universal Render Pipeline (URP)!
Shader options:
1. Animation: Very simple animation option on 3 axis (like a working car anim on video).
2. Voxels: Simple voxelization to convert triangles to voxels.
3. Shrink: Shrink the meshes (triangles).
4. Flat: Flattens the triangles so model seems low poly like visuals.
5. Extrude: Animated or static extrude to get interesting visuals.
6. Wireframe: Display the model + wireframe (tri or quad) or as only wireframe easily.
Pros:
1. Works on forward and deferred
2. Complex-Lit shader based, so all options are available (occlusion, height, emission etc.)
3. Works with orthographic camera too
4. Shadows and all lights are supported.
4. All options are in one shader and dynamic :) And can be mixed (not all though).
Cons:
1. Only can be run on GPU's that supports geometry shaders.
2. Voxel may flicker a little due to overlapping areas on some meshes.
Supports only Universal Render Pipeline (URP)!
Shader options:
1. Animation: Very simple animation option on 3 axis (like a working car anim on video).
2. Voxels: Simple voxelization to convert triangles to voxels.
3. Shrink: Shrink the meshes (triangles).
4. Flat: Flattens the triangles so model seems low poly like visuals.
5. Extrude: Animated or static extrude to get interesting visuals.
6. Wireframe: Display the model + wireframe (tri or quad) or as only wireframe easily.
Pros:
1. Works on forward and deferred
2. Complex-Lit shader based, so all options are available (occlusion, height, emission etc.)
3. Works with orthographic camera too
4. Shadows and all lights are supported.
4. All options are in one shader and dynamic :) And can be mixed (not all though).
Cons:
1. Only can be run on GPU's that supports geometry shaders.
2. Voxel may flicker a little due to overlapping areas on some meshes.