Urban Traffic & Pedestrian System

Gley

(0)
$89 $179
ENDS SOON ! -50%
Publisher Gley
File size 98.58MB
Number of files 647
Latest version 1.0.0
Latest release date 2025-03-18 12:44:12
First release date 2025-03-18 12:44:12
Supported Unity versions 2018.4.2 or higher

Contains a complete example of Mobile Traffic System and Mobile Pedestrian system working together.


Includes the following independent assets:

  • Mobile Traffic System V3 - Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up.
  • Mobile Pedestrian System - Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.

All of the above assets work outside this project just import only the folders you need in your project.


IMPORTANT! This bundle saves you $24 or 11% compared to purchasing the included assets separately.

If you already own one of the included assets you get more than 50% discount depending on the asset you own.


Key Features

  • Uses a grid system, allowing it to be used in any scene dimension without performance issues.
  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
  • Traffic lights intersections support.
  • Priority intersections support - vehicles and pedestrians decide by themselves to wait or to enter an intersection.
  • Player component. A script that makes traffic vehicles and pedestrians to give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.
  • Vehicle and Pedestrian types - assign different types to vehicles and pedestrians and you can restrict access on some paths based on types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
  • Priority waypoints. Ability to set the importance of the paths. Useful to spawn more vehicles/pedestrians on the main paths and fewer on secondary paths.
  • Custom events on waypoints. Those events are triggered when a vehicle/pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
  • Ability to override the behavior from the API.
  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
  • Custom editor tools - many editor windows to make the integration process as smooth as possible.
  • Simple API for advanced functionalities.
  • Complete code included and commented.
  • Works for any platform that supports the Burst compiler.
  • Requires Unity 2021.3 LTS and above.
  • Works with Unity 6.

The full feature list is available on the respective asset page.


Demo

PC | Android


All that you see in the demo is included inside the package:

  • 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
  • 1 production-ready Pedestrian thanks to SICS Games.
  • Basic animations made by Unity: Die, Idle, Revive, Run, Walk.
  • 9 road tiles that can be assembled in any way to create complex roads.
  • 20 simple city buildings to populate your environment.
  • 1 demo scene that assembles all the above elements into the playable scene from the demo.

Faster support:

Discord


Contact us:

Email | Website

IMPORTANT! Please include your invoice number in your first message.


For detailed instructions check the Documentation

If you are interested in other assets made by GLEY visit our Asset Store Page


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