Publisher | Alan Dalcastagne da Cunha |
---|---|
File size | 3.19GB |
Number of files | 12843 |
Latest version | 1 |
Latest release date | 2024-07-04 09:10:16 |
First release date | 2024-07-04 09:10:16 |
Supported Unity versions | 2018.4.2 or higher |
Hello dev!
This package is a bundle of my best sounds and libraries created for the game development world.
You will have access to 46 packages of varied themes and more than 12 thousand audio files to fill each animation, particle, 3D object and scenario in your project.
Documentation
I created documentation with all the packages, their technical information and the name of each file, so if you are looking for something specific, just go and take a look and that's it! Making it much easier to search for specific sounds.
Preview
You can see all the sounds here:
Presentation:
Here's a presentation so you know more details about this, who I am, and what you're investing.
Quality
I understand that, as the number of audios is large, you may be concerned about the sound quality. Don't worry! This package wasn't created overnight, I've been putting together sounds since the end of 2021, beginning of 2022, documenting the entire creation process on social media, and creating several smaller packages along the way. If you are familiar with my work, you know that I care about delivering the best, you can see all the reviews of my packages, more than 90% of them are five stars! :)
Quantity/Variety
I imagine that the amount of sounds you will get by investing in this package is more than enough for medium, small and even large games depending on the type, not to mention that in each sound you have the possibility of changing the properties, pitch, reverb, volume, gain, delay, join two audios or more. Creating a very, very large amount of possibilities where sounds would come in handy.
And they are also of different themes, they are not just separate files, that is, there are not 10 thousand sounds all the same, one part is monsters, another one about magic, another one about cars, another one about laser weapons, another one about sports games, another puzzle, another of footsteps, and much much more!
Trust
All sounds were recorded in the field, in the studio, or created using synthesizers and/or virtual instruments, I use gameplays to show how the sounds would be in use, to make it very clear what the user is buying, what sometimes generates The doubt is whether the sounds came from the game, absolutely not! it's just footage that I synchronize with the sound that was created so that the user knows what that sound would look like in action.