Publisher | XiangJin |
---|---|
File size | 25.37MB |
Number of files | 289 |
Latest version | 1.1b |
Latest release date | 2021-02-22 08:54:18 |
First release date | 2020-08-03 01:32:11 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This is a plugin for artist and designer to creating mechanism object in-game without coding.
Also you can write your own custom actions.
Use basic modular actions to combine various complex nested actions.
You can use it to create various object like doors, floating ufo, multiply weapon launcher, Lightning zone, School of fish, camera shock...etc.
Release your imagination to design and analyze what are the basic movements of a complex movement, make it through combination without limit.
Create game actions quickly and save time for other aspects of game development.
There are no conditional node, just actions for easy integration with other game frameworks.
Feature:
-No Code Skill Needed.
-Design Mechanism Object With Pluggable Modular Actions.
-32 Basic Modular Actions.
-4 Composite Actions For Support Nested Action.
-Physics & Transform support.
-Prototype Games Rapidly.
-Integrated With Adventure Creator, Game Creator.
-Include Complete Demo Scene For Every Action.
- Full Source Code-Extend With Custom Node.
- No DLLs
ActionList:
1. LookAtTarget
2. Curve_Move
3. Rotating
4. Curve_Rot
5. Wait
6. ChildFollow
7. Curve_Scale
8. ScaleTo
9. Curve_Light
10. RotateRandom
11. Follow Rotate
12. Tremble
13. Move Direction
14. MoveToPoint
15. MoveToTarget
16. TeleportRandom
17. Curve_Mat
18. InstantVelocity
19. FlyToTarget
20. FlyToTargets
21. LauncherDirection
22. LauncherDirection+Gravity
23. LauncherTarget
24. LauncherPierce
25. SphericalLaunch
26. GenerateZone
27. LookForward
28. PathFollower
29. CreateParticle
30. HitParticle
31. DelayDestroy
32. TrackDestroy
33. Composite Sequence
34. Composite Parallel
35. Composite Selector
36. Composite Random
This links here.
Support Email:
[email protected]
This is a plugin for artist and designer to creating mechanism object in-game without coding.
Also you can write your own custom actions.
Use basic modular actions to combine various complex nested actions.
You can use it to create various object like doors, floating ufo, multiply weapon launcher, Lightning zone, School of fish, camera shock...etc.
Release your imagination to design and analyze what are the basic movements of a complex movement, make it through combination without limit.
Create game actions quickly and save time for other aspects of game development.
There are no conditional node, just actions for easy integration with other game frameworks.
Feature:
-No Code Skill Needed.
-Design Mechanism Object With Pluggable Modular Actions.
-32 Basic Modular Actions.
-4 Composite Actions For Support Nested Action.
-Physics & Transform support.
-Prototype Games Rapidly.
-Integrated With Adventure Creator, Game Creator.
-Include Complete Demo Scene For Every Action.
- Full Source Code-Extend With Custom Node.
- No DLLs
ActionList:
1. LookAtTarget
2. Curve_Move
3. Rotating
4. Curve_Rot
5. Wait
6. ChildFollow
7. Curve_Scale
8. ScaleTo
9. Curve_Light
10. RotateRandom
11. Follow Rotate
12. Tremble
13. Move Direction
14. MoveToPoint
15. MoveToTarget
16. TeleportRandom
17. Curve_Mat
18. InstantVelocity
19. FlyToTarget
20. FlyToTargets
21. LauncherDirection
22. LauncherDirection+Gravity
23. LauncherTarget
24. LauncherPierce
25. SphericalLaunch
26. GenerateZone
27. LookForward
28. PathFollower
29. CreateParticle
30. HitParticle
31. DelayDestroy
32. TrackDestroy
33. Composite Sequence
34. Composite Parallel
35. Composite Selector
36. Composite Random
This links here.
Support Email:
[email protected]