Publisher | Helix Studio |
---|---|
File size | 29.71MB |
Number of files | 52 |
Latest version | 1 |
Latest release date | 2018-01-09 12:44:26 |
First release date | 2018-01-09 12:44:26 |
Supported Unity versions | 2018.4.2 or higher |
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[ABOUT]
This pack contains 11 game models prefabs: training wooden target, training mannequin and a prefab for their elements. There are several variants of each target depending on its purpose: animated model (includes LOD0, LOD1), static model (includes LOD0, LOD1), ungrouped static LODs of the full targets, static prefabs consisting of separated pieces of the training targets (includes LOD0, LOD1).
[ANIMATION LIST]
Training Mannequin:
- Hit (loop);
- Left Hit (loop);
- Right Hit (loop);
- Critical Hit (loop);
Wooden Target:
- Hit (loop);
- Critical Hit (loop);
N.B.! For each animated model there is an empty animation 2 frames long. They do not convey any action and can be used as an idle animation and as transitions between other animations.
[OPTIMIZATION]
All the prefabs contain two levels of details: LOD0 and LOD1. LOD1 has roughly 40-50% fewer polygons than LOD0. One material is used for all the LOD0-models, as well as one material is used for all the LOD1-models. A Training Mannequin skeleton consists of 4 joints. A Wooden Target skeleton consists of 4 joints. All the models present one skinned mesh.
[TEXTURES]
Only two materials are used for this pack: one is for LOD0-models, and the other is for LOD1-models. Both of them use PBS-Metallic shader, and there is set of textures for each material: Albedo, Normal, Metallic/Smoothness, Occlusion. The definition for all the LOD0-material maps is 2k, and for LOD1-material is 1k.
The pack matches perfectly the other packs from my store both in style and thematically.
Suggestions, comments, feedback are highly appreciated! Contact info:
[email protected]
[ABOUT]
This pack contains 11 game models prefabs: training wooden target, training mannequin and a prefab for their elements. There are several variants of each target depending on its purpose: animated model (includes LOD0, LOD1), static model (includes LOD0, LOD1), ungrouped static LODs of the full targets, static prefabs consisting of separated pieces of the training targets (includes LOD0, LOD1).
[ANIMATION LIST]
Training Mannequin:
- Hit (loop);
- Left Hit (loop);
- Right Hit (loop);
- Critical Hit (loop);
Wooden Target:
- Hit (loop);
- Critical Hit (loop);
N.B.! For each animated model there is an empty animation 2 frames long. They do not convey any action and can be used as an idle animation and as transitions between other animations.
[OPTIMIZATION]
All the prefabs contain two levels of details: LOD0 and LOD1. LOD1 has roughly 40-50% fewer polygons than LOD0. One material is used for all the LOD0-models, as well as one material is used for all the LOD1-models. A Training Mannequin skeleton consists of 4 joints. A Wooden Target skeleton consists of 4 joints. All the models present one skinned mesh.
[TEXTURES]
Only two materials are used for this pack: one is for LOD0-models, and the other is for LOD1-models. Both of them use PBS-Metallic shader, and there is set of textures for each material: Albedo, Normal, Metallic/Smoothness, Occlusion. The definition for all the LOD0-material maps is 2k, and for LOD1-material is 1k.
The pack matches perfectly the other packs from my store both in style and thematically.
Suggestions, comments, feedback are highly appreciated! Contact info:
[email protected]
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