Publisher | Insane Systems |
---|---|
File size | 1.50MB |
Number of files | 127 |
Latest version | 1.0.6 |
Latest release date | 2020-04-03 09:56:14 |
First release date | 2018-09-25 06:19:07 |
Supported Unity versions | 2018.4.2 or higher |
Tower Defence Starter Kit is designed for create games in tower defence genre. Here you find all, what needed to create tower defence: building mode, towers components, enemies, spawn and waypoints system, basic game interface, advanced, but easy to customize enemies and towers settings. Works fine with Unity 2017 - 2020.
WebGL 2.0 Demo | Our Discord
Features:
Use and code:
- Easy to start using without coding.
- Easy to extend code and implement new things, if you need it.
- Component style: all of code is splitted to small and understandable components, and you easily can add your own.
- Parameters of game objects is easy to edit: most of data is separated from logics scripts.
Building mode:
- Building system, which allows to build towers.
- Building supports grid mode.
- Camera controller, which allows player to move camera over map.
Towers:
- Towers, attacking enemies in shoot radius. A lot of customizations and settings - attack distance, reload time, damage, effects, etc.
- Turret component for military-based settings, allows to the part of tower look to enemy.
Enemies units, waves:
- Enemies units, moving by paths to the target. Units also customizable, you can easily change model and all of settings. - Units pathfinding based on NavMesh.
- Customizable waypoints movement.
- Advanced enemies waves settings - count of enemies, spawn period, waves list, etc.
User Interface (UI):
- Included UI contains building panel and help tooltip for towers icons, also some text info like money or enemies left.
- Units have healthbars, showing actual unit health.
Editor features:
- Units paths and waypoints visual editing system.
- Help hints and tooltips in Inspector.
- Customizable gameplay settings, stored in one asset and separated to partitions.
- Included example low-poly models.
And a lot of other things, which is so needed to create TD game.
You can contact us via email:
[email protected]
WebGL 2.0 Demo | Our Discord
Features:
Use and code:
- Easy to start using without coding.
- Easy to extend code and implement new things, if you need it.
- Component style: all of code is splitted to small and understandable components, and you easily can add your own.
- Parameters of game objects is easy to edit: most of data is separated from logics scripts.
Building mode:
- Building system, which allows to build towers.
- Building supports grid mode.
- Camera controller, which allows player to move camera over map.
Towers:
- Towers, attacking enemies in shoot radius. A lot of customizations and settings - attack distance, reload time, damage, effects, etc.
- Turret component for military-based settings, allows to the part of tower look to enemy.
Enemies units, waves:
- Enemies units, moving by paths to the target. Units also customizable, you can easily change model and all of settings. - Units pathfinding based on NavMesh.
- Customizable waypoints movement.
- Advanced enemies waves settings - count of enemies, spawn period, waves list, etc.
User Interface (UI):
- Included UI contains building panel and help tooltip for towers icons, also some text info like money or enemies left.
- Units have healthbars, showing actual unit health.
Editor features:
- Units paths and waypoints visual editing system.
- Help hints and tooltips in Inspector.
- Customizable gameplay settings, stored in one asset and separated to partitions.
- Included example low-poly models.
And a lot of other things, which is so needed to create TD game.
You can contact us via email:
[email protected]