Publisher | Mikołaj Spychał |
---|---|
File size | 61.41kB |
Number of files | 2 |
Latest version | 1 |
Latest release date | 2016-04-19 09:09:26 |
First release date | 2016-03-30 06:36:22 |
Supported Unity versions | 2018.4.2 or higher |
This small file will allow you to make countless numbers of different tiles floors and walls.
Be it used, small, cracked tiles in abandoned hospital, or nice and clean modern bathroom or kitchen tiles.
Material created with Substance Designer, has up to 2k, PBR realistic proceduraly generated Albedo, Normal and Metalness/Smoothness maps.
Exposed parameters will allow you to:
- change tiles color
- control roughness/smoothness
- control cracks visibility
- change number of tiles
- change color between tiles
Resulting in infinite number of possible outcomes!.
Default preset is set to resemble 1x1m meter in real life.
Small, procedurally generated file can be used also for mobile.
Pack includes source *.sbs file, so you can modify it in Substance Designer.
You can also use FREE Substance Player to change parameters and export maps as common bitmaps up to 4k resolution. Note: Exported Metallic has Smoothness in Alpha channel for Unity standard shader, so there's no need for exporting Roughness.
Create your floors and please rate :)
Take a look at my other packages.
Be it used, small, cracked tiles in abandoned hospital, or nice and clean modern bathroom or kitchen tiles.
Material created with Substance Designer, has up to 2k, PBR realistic proceduraly generated Albedo, Normal and Metalness/Smoothness maps.
Exposed parameters will allow you to:
- change tiles color
- control roughness/smoothness
- control cracks visibility
- change number of tiles
- change color between tiles
Resulting in infinite number of possible outcomes!.
Default preset is set to resemble 1x1m meter in real life.
Small, procedurally generated file can be used also for mobile.
Pack includes source *.sbs file, so you can modify it in Substance Designer.
You can also use FREE Substance Player to change parameters and export maps as common bitmaps up to 4k resolution. Note: Exported Metallic has Smoothness in Alpha channel for Unity standard shader, so there's no need for exporting Roughness.
Create your floors and please rate :)
Take a look at my other packages.
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