Publisher | BOXOPHOBIC |
---|---|
File size | 3.58MB |
Number of files | 43 |
Latest version | 12.6.0 |
Latest release date | 2024-04-30 08:28:25 |
First release date | 2023-09-14 02:30:16 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | Join Discord | Contact
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Please check the description, limitations, disclaimers before buying the asset!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Overview
The Terrain Shaders Module is similar to the URP/HDRP Unity shader with height-based blending and up to 16 layers supported in one pass, but it has integration with the Vegetation Engine global seasons, overlay, wetness, emissive, and height offset for snow accumulation or tracks. It offers 2 texture packing modes to reduce the texture amount and optimize the rendering.
The Terrain Shaders Module allows you to override the layer textures and parameters per terrain or to use Custom Render Textures or Render Textures with animated effects such as molten lava or animated sand wind which is not possible by default with the terrain system!
Please note, this asset is still experimental and some aspects might change!
○ Compatibility
The Terrain Shaders Module supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 12 - 14+
The Terrain Shaders Module has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
The Terrain Shaders Module supports the following add-ons:
✓ The Vegetation Engine • Terrain Blanket Module (Terrain Blending)
✓ The Vegetation Engine • Terrain Elements Module
○ Features
✓ The Vegetation Engine systems support: Seasons, Overlay, Wetness, Height Offset
✓ The Vegetation Engine elements support: Colors, Overlay, Wetness, Height Offset
✓ Up to 16 terrain layers supported in one pass
✓ Height-based blending for all layers
✓ Global Emissive support
✓ Works with mesh terrains
✓ Amplify Shader Editor support
✓ Seasons demo scene included
○ Limitations
🞫 Features like Triplanar, Tesselation, or Stochastic Texture Mapping are not supported!
🞫 The height offset feature is only visual and it will not modify the actual terrain collision!
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 HDRP ray tracing and path tracing are not fully supported!
🞫 Only the latest LTS Unity versions are officially supported!
○ Disclaimers
⚑ The Terrain Shader uses the Mask Alpha as Smoothness and the Albedo Alpha is used as a Foliage/Emissive mask. Texture packing might be needed if Smoothness is added to the Albedo texture!
⚑ The Terrain Shader can work with mesh terrains as well if the control maps for the layer weights are provided. You can bake the control maps from the terrain using my free tool called Terrain Data Baker or Unity's Terrain Tools from the package manager! GPU Instancing must be disabled on the material.
○ More Assets
✓ The Vegetation Engine • Unified shaders for any asset
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Elements Module
✓ The Vegetation Engine • Terrain Blanket Module | NEW
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader