Publisher | BOXOPHOBIC |
---|---|
File size | 9.08MB |
Number of files | 37 |
Latest version | 12.6.0 |
Latest release date | 2024-04-30 08:28:16 |
First release date | 2023-05-10 03:19:13 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | Join Discord | Contact
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Please check the description, limitations, disclaimers before buying the asset!
○ Overview
The Terrain Blanket module allows you to conform big patches of grass or meshes to the terrain and align the meshes to the terrain normals, similar to decal projection, but using actual geometry. The shaders are using the pre-baked pivots to treat each mesh sub-object as a single object allowing you to use fewer objects while covering bigger areas. Check the documentation for more details!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
The Terrain Blanket Module supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 12 - 14+
The Terrain Blanket Module has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
✓ GPU Instancer - Instanced Indirect support
✓ Nature Renderer - Procedural Instancing support
✓ Instant Renderer - Procedural Instancing support
✓ Vegetation Studio - Instanced Indirect support
✓ Vegetation Studio Pro - Instanced Indirect support
The Terrain Blanket Module supports the following add-ons:
✓ The Vegetation Engine • Terrain Elements Module
○ Limitations
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Beta and Alpha Unity versions are not officially supported
○ Disclaimer
⚑ The Blanket shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need!
⚑ The Blanket shaders are designed to be used as terrain details and they are not compatible and not designed to work with the Amplify Impostors module!
○ More Assets
✓ The Vegetation Engine • Unified wind shaders for any vegetation
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Terrain Elements Module
✓ The Vegetation Engine • Terrain Details Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap extended shader