The Vegetation Engine | Terrain Blanket Module

$13 $27
ENDS SOON ! -50%
Publisher BOXOPHOBIC
File size 9.08MB
Number of files 37
Latest version 12.6.0
Latest release date 2024-04-30 08:28:16
First release date 2023-05-10 03:19:13
Supported Unity versions 2018.4.2 or higher

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Please check the description, limitations, disclaimers before buying the asset!


○ Overview


The Terrain Blanket module allows you to conform big patches of grass or meshes to the terrain and align the meshes to the terrain normals, similar to decal projection, but using actual geometry. The shaders are using the pre-baked pivots to treat each mesh sub-object as a single object allowing you to use fewer objects while covering bigger areas. Check the documentation for more details!


Requirements


The latest version of the Vegetation Engine is required for the module to work!


🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!


○ Compatibility


The Terrain Blanket Module supports the following Render Pipelines:

Standard Render Pipeline 2021.3+

Universal Render Pipeline 12 - 14+

HD Render Pipeline 12 - 14+


The Terrain Blanket Module has integration with the following 3rd party tools:

Amplify Shader Editor - Full shader editing support

GPU Instancer - Instanced Indirect support

Nature Renderer - Procedural Instancing support

Instant Renderer - Procedural Instancing support

Vegetation Studio - Instanced Indirect support

Vegetation Studio Pro - Instanced Indirect support


The Terrain Blanket Module supports the following add-ons:

The Vegetation Engine • Terrain Elements Module


○ Limitations


🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)

🞫 Scalable Ambient Obscurance is not supported in Forward Rendering

🞫 Beta and Alpha Unity versions are not officially supported


○ Disclaimer


⚑ The Blanket shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need!


⚑ The Blanket shaders are designed to be used as terrain details and they are not compatible and not designed to work with the Amplify Impostors module!


○ More Assets


The Vegetation Engine • Unified wind shaders for any vegetation

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Mobile Shaders Module

The Vegetation Engine • Terrain Elements Module

The Vegetation Engine • Terrain Details Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap extended shader

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