Publisher | DEXSOFT |
---|---|
File size | 90.50MB |
Number of files | 15 |
Latest version | 1 |
Latest release date | 2018-11-13 10:14:10 |
First release date | 2017-09-07 05:46:25 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a55a6fe0-b739-490b-ad9b-3fb9c8dd324b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c09be6a8-6a2e-470c-a824-b682ae2c559d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/55897868-01da-4865-81b0-f4b7b7f9a81f_scaled.jpg)
Animated model with 70 animations! 11.000 polygons, 63 bones, 2 materials (gun and body).
4 LOD stages: LOD0: 6960, LOD1: 4660, LOD2: 3100, LOD3: 1368
Textures are 2048*2048px.
MECANIM compatibile model.
Animations:
TPose, alertautofire, alertdamaged, alertFireAround, alertGo, alertgrenade, alertIdle, alertreload, alertsearch, alertsearch_02, alertsinglefire, alertStop, alertStopAndGo, alertwalkbackward, alertwalkforward, alertwalkleft, alertwalkright, crouchautofire, crouchbackward, crouchfireAround, crouchfireAround_02, crouchforward, crouchgrenade, crouchIdle, crouchleft, CrouchReload, crouchright, crouchsinglefire, death, Death2, death3, HitBack, HitFront, HitLeft, HitRight, idle, idlelookaround, idlelookaround_02, IdleToAlert, IdleToCrouch, idletoSit, jump_air, jump_air_short, jump_end, jump_Start, NewLife, point, pronecrawl, pronegrenade, proneIdle, proneRollLeft, proneRollRight, proneShot, roll, run_backward, Run_Forward, Run_Left, Run_Right, salute, SitIdle, SitToIdle, SneakRight, Sneak_Left, walkbackward, walkforward, walkforwardSearch, walkleft, walkright, watchback2, win,
4 LOD stages: LOD0: 6960, LOD1: 4660, LOD2: 3100, LOD3: 1368
Textures are 2048*2048px.
MECANIM compatibile model.
Animations:
TPose, alertautofire, alertdamaged, alertFireAround, alertGo, alertgrenade, alertIdle, alertreload, alertsearch, alertsearch_02, alertsinglefire, alertStop, alertStopAndGo, alertwalkbackward, alertwalkforward, alertwalkleft, alertwalkright, crouchautofire, crouchbackward, crouchfireAround, crouchfireAround_02, crouchforward, crouchgrenade, crouchIdle, crouchleft, CrouchReload, crouchright, crouchsinglefire, death, Death2, death3, HitBack, HitFront, HitLeft, HitRight, idle, idlelookaround, idlelookaround_02, IdleToAlert, IdleToCrouch, idletoSit, jump_air, jump_air_short, jump_end, jump_Start, NewLife, point, pronecrawl, pronegrenade, proneIdle, proneRollLeft, proneRollRight, proneShot, roll, run_backward, Run_Forward, Run_Left, Run_Right, salute, SitIdle, SitToIdle, SneakRight, Sneak_Left, walkbackward, walkforward, walkforwardSearch, walkleft, walkright, watchback2, win,