Publisher | Raisecreation |
---|---|
File size | 15.18MB |
Number of files | 68 |
Latest version | 1 |
Latest release date | 2024-08-26 05:19:11 |
First release date | 2024-08-26 05:19:11 |
Supported Unity versions | 2018.4.2 or higher |
Superhuman Super Power, Super Beam, Super Blast Attack Animation in air, Pack. The pack has 61 different animations in two style for your characters. Animated in Auto-desk Maya using advanced skeleton rig.
All animations in the pack can be seen in this video:
Superhero Power Attacks Animations Video
This pack is for in Super Power attack animation only.
The First part of it has only flying animation, which is in this link
The Second part of it has only For fighting and melee fighting in air. For That part click on this link for purchase -
Superhero-combat-animation-pack
As well is Superhero Flight Pack for purchase -
Landing, Take off Flight Animation Pack
E-Mail me at: [email protected]
Style one
- Anim_SP_Blast.
- Anim_SP_Blast_Blow.
- Anim_SP_Blast_Long.
- Anim_SP_Blast_Mega_v2.
- Anim SP Blast V2.
- Anim_SP_Charging_Idle.
- Anim SP Get Hit_Hard.
- Anim_SP_Idle.
- Anim_SP_Moving_Backward.
- Anim_SP_Moving_Right.
- Anim_SP_Blast_Barrage.
- Anim_SP_Blast_Blow_Mega.
- Anim_SP_Blast_Long_V2.
- Anim_SP_Blast_Power.
- Anim SP Block
- Anim_SP_Charging_Over
- Anim_SP_Get_Hit_V2.
- Anim_SP_injured.
- Anim_SP_Moving_Forward.
- Anim_SP_Power_Slice.
- Anim_SP_Blast_Barrage_V2.
- Anim_SP_Blast_Double.
- Anim_SP_Blast_Mega.
- Anim SP_Blast Power V2.
- Anim_SP_Charge_On.
- Anim_SP_Get_Hit.
- Anim SP Get Hithard to_idle.
- Anim_SP_Knockout.
- Anim_SP_Moving_Left.
- Anim_SP_Power_Slice_Triple.
Style Two
- Anim_SP_Blast
- Anim_SP_Blast_Barrage
- Anim_SP_Blast_Barrage_V2
- Anim_SP_Blast_Beam
- Anim_SP_Blast_Beam_v2
- Anim_SP_Blast_Blow
- Anim_SP_Blast_Double
- Anim_SP_Blast_Long
- Anim_SP_Blast_Long_v2
- Anim_SP_Blast_Mega
- Anim_SP_Blast_Mega_v2
- Anim_SP_Blast_Power
- Anim_SP_Block_v2
- Anim_SP_Charge_On
- Anim_SP_Charge_over
- Anim_SP_Charging
- Anim_SP_Eye_Laser
- Anim_SP_Eye_Laser_v2
- Anim_SP_Get_Hit
- Anim_SP_Get_Hit_Hard
- Anim_SP_Get_Hit_v2
- Anim_SP_Hit_Hard_to_Idle
- Anim_SP_Idle_v2
- Anim_SP_injured_v2
- Anim_SP_Kockout_v2
- Anim_SP_Mouth_Beam
- Anim_SP_Mouth_Beam_Double
- Anim_SP_Move_Backward_V2
- Anim_SP_Moving_Forward_V2
- Anim_SP_Moving_Left_V2
- Anim_SP_Moving_Right_V2