Stylized Tiger Mount

$24
Publisher N-hance Studio
File size 67.72MB
Number of files 50
Latest version 1
Latest release date 2022-07-01 02:20:15
First release date 2022-07-01 02:20:15
Supported Unity versions 2018.4.2 or higher

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Attention:

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Asset Description:

Various color materials and Modular Parts for ultimately wide color customization included!


PBR Stylized Material:

  • 10 Handpainted Diffuse Maps
  • 1 Emissive Map
  • 2 Normal Maps

Choose between different styles:

  • Blue Tiger Mount
  • Gold Tiger Mount
  • Purple Tiger Mount
  • Metal Tiger Mount
  • Wild Blue Tiger
  • Wild Gold Tiger
  • Wild Purple TIger
  • Wild Metal Tiger

Bonus Skins:

  • Blue Undead Tiger
  • Green Undead Tiger
  • Grey Undead Tiger

Create your own style with:

  • 7 Colors for Body
  • 3 Colors for Armor
  • 2 Modular Parts (Armored and Rideable Tiger)

ANIMATIONS LIST:

  • Idle (In-place)
  • Idle01 (In-place)
  • Idle02 (In-place)
  • Idle03 (In-place)
  • Idle_Up (In-place)
  • Idle_Down (In-place)
  • Idle_LookRight (In-place)
  • Combat_Unarmed_Attack (In-place)
  • Combat_Unarmed_Attack01 (In-place)
  • Combat_Unarmed_Hit_BackL (Root Motion)
  • Combat_Unarmed_Hit_BackR (Root Motion)
  • Combat_Unarmed_Hit_FrontL (In-place)
  • Combat_Unarmed_Hit_FrontR (In-place)
  • Run_Forward (Root Motion & In-place)
  • Run_Jump (Root Motion & In-place)
  • Run_Curve_Left (Root Motion)
  • Run_Curve_Right (Root Motion)
  • Sprint_Forward (Root Motion & In-place)
  • Sprint_Curve_Right (Root Motion)
  • Sprint_Curve_Left (Root Motion)
  • Sprint_Jump (Root Motion & In-place)
  • Death (In-place)
  • Death01 (In-place)
  • Death02 (In-place)
  • Death_Run (Root Motion & In-place)
  • Jump_Loop (In-place)
  • Jump_End_Land (In-place)
  • Jump_Start_Cliff (Root Motion)
  • Jump_End_Water (In-place)
  • Walk_Forward (Root Motion & In-place)
  • Walk_Backwards (Root Motion & In-place)
  • Walk_Backwards_Curve_Left (Root Motion)
  • Walk_Backwards_Curve_Right (Root Motion)
  • Walk_Forward_Up (Root Motion & In-place)
  • Walk_Forward_Down (Root Motion & In-place)
  • Walk_Forward_Curve_Right (Root Motion)
  • Walk_Forward_Curve_Left (Root Motion)
  • Emote_Sleep_Start (In-place)
  • Emote_Sleep_Loop (In-place)
  • Emote_Sleep_End (In-place)
  • Swim_Turn_Right (Root Motion)
  • Swim_Turn_Left (Root Motion)
  • Swim_Idle (In-place)
  • Swim_Forward_Curve_Right (Root Motion)
  • Swim_Forward_Curve_Left (Root Motion)
  • Swim_Forward (Root Motion & In-place)
  • Swim_Backwards_Curve_Right (Root Motion)
  • Swim_Backwards_Curve_Left (Root Motion)
  • Swim_Backwards (Root Motion & In-place)
  • Walk_SideMove_Left (Root Motion & In-place)
  • Walk_SideMove_Right (Root Motion & In-place)
  • Walk_Forward_Left_45 (Root Motion & In-place)
  • Walk_Forward_Right_45 (Root Motion & In-place)
  • Walk_Jump (Root Motion & In-place)
  • Walk_Turn_Left (Root Motion)
  • Walk_Turn_Right (Root Motion)
  • Turn180_Left (In-place)
  • Turn180_Right (In-place)
  • Idle_LookLeft (In-place)
  • Jump_Start (In-place)
  • Sprint_Left (Root Motion & In-place)
  • Sprint_Right (Root Motion & In-place)
  • Run_Left (Root Motion & In-place)
  • Run_Right (Root Motion & In-place)
  • Walk_Left (Root Motion & In-place)
  • Walk_Right (Root Motion & In-place)
  • Walk_Left_Up (Root Motion & In-place)
  • Walk_Right_Up (Root Motion & In-place)
  • Walk_Left_Down (Root Motion & In-place)
  • Walk_Right_Down (Root Motion & In-place)
  • Swim_Left (Root Motion & In-place)
  • Swim_Right (Root Motion & In-place)
  • Combat_Stun (In-place)

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