Publisher | Jason Booth |
---|---|
File size | 11.89MB |
Number of files | 10 |
Latest version | 1 |
Latest release date | 2021-03-03 08:40:29 |
First release date | 2019-04-15 11:51:10 |
Supported Unity versions | 2018.4.2 or higher |
This asset adds a new node to the Amplify Shader Editor, which allows you to easily add Stochastic Height Sampling to your shaders.
What is Stochastic Height Sampling? It's a technique that eliminates all visible tiling from textures. Once installed, you can use this node instead of the regular Sampler2D node and your tiling will be a thing of the past.
Stochastic Height Sampling is a new technique, partially based off of Eric Heitz's Procedural Stochastic Textures by Tiling and Blending and my own work on Texture Clustering.
Compatible with the standard rendering pipeline, LWRP, and HDRP scriptable render pipelines. Online Documentation