Publisher | Tobias Froihofer |
---|---|
File size | 14.78MB |
Number of files | 121 |
Latest version | 1.0.0 |
Latest release date | 2025-01-08 10:34:13 |
First release date | 2025-01-08 10:34:13 |
Supported Unity versions | 2018.4.2 or higher |









STAR (Scriptable Tool for Audio Resources) is a professional audio management system built around Unity's Scriptable Objects, providing an intuitive and powerful way to handle all your game audio needs.
Main Features:
- Complete audio solution with three specialized systems: Sound Effects, Music, and Dialog
- Easy setup through Scriptable Objects - no complex configurations needed
- With audio start and end events
🔊 Sound Effects System:
- Smart object pooling for optimal performance
- Weight-based random sound selection
- Configurable volume and pitch ranges
- Spatial audio with adjustable radius
- Sound categories with individual limits
- Maximum simultaneous plays control
- Minimum delay between sounds
🎵 Music System:
- Dynamic playlist management
- Multiple repeat modes (Single Track, Playlist, None)
- Smart shuffle with consecutive repeat prevention
- Crossfading capability
- Seamless track transitions
- Custom playlist ordering
💬 Dialog System:
- Sequential dialog playback
- Dialog sequences for complex conversations
- Built-in subtitle support (TMPro)
- Automatic audio ducking for music and sound effects
- Configurable delays between dialog sets
- Full event system integration
- Skip/pause/resume functionality
Additional Benefits:
- Memory efficient through smart resource management
- Comprehensive warning system for easy debugging
- Clean, documented code
- Detailed example scenes included
Perfect For:
- Games requiring dynamic audio systems
- Projects with extensive dialogues
- Applications needing adaptive music
- Any Unity project requiring professional audio management
Getting Started:
- Import STAR into your project
- Create your audio sets through the Unity menu
- Configure your settings in the inspector
- Play your audio with a single line of code
For support or questions, please get in CONTACT
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